How does NicNeqz play?

Rating 1.07 (from 18 matches) K/R 0.67 ADR 74.2 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 18 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 6% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (46%).

Headshot rate 34%−12 pp · Ø 46% better than 3%
K/D 0.94−0.06 · Ø 1.00 better than 29%
Pistol kills per match 2.3
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

MVPs per match 2.0−0.3 · Ø 2.3 better than 28%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
Whether NicNeqz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 26 before.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −120 ELO
29 matches · 41% win rate
In match 2 of the day −65 ELO
37 matches · 46% win rate
Between 0:00 and 6:00 +4 ELO, win rate 47%
On Sundays −29 ELO, win rate 46%

NicNeqz loses the most ELO on Inferno: −120 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
60% better than 77%
0.71 better than 44%
78.2 better than 43%
1.05-
54% of 13 duels better than 74%
50% of 2 situations better than 78%
Inferno29
41% better than 21%
0.62 better than 12%
70.0 better than 10%
1.50-
63% of 8 duels better than 96%
0% of 3 situations better than 2%
Anubis20
65% better than 91%
0.77 better than 73%
86.3 better than 85%
1.23-
53% of 17 duels better than 61%
67% of 3 situations better than 97%
Mirage19
42% better than 24%
0.64 better than 14%
74.5 better than 24%
0.81-
30% of 27 duels better than 1%
0% of 3 situations better than 1%
Overpass15
73% -
0.72 -
72.5 -
-
-
-
Dust 213
31% -
0.53 -
59.8 -
-
-
-
Nuke8
63% -
0.64 -
67.3 -
0.80-
50% of 2 duels -
-
Cache4
50% -
0.75 -
82.8 -
1.11-
100% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NicNeqz plays

Across 138 matches NicNeqz averages K/R 0.67 and ADR 74.2; the rating across the 18 rated matches is 1.07. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 14.8 kills per match with 34% headshots. The strongest map is Overpass with a 73% win rate in 15 matches. In 7 of 18 matches the rating was 1.10 or higher (39%), in 7 it was below 0.90. Best month by rating: July 2026 at 1.10. NicNeqz loses the most ELO on Inferno (−120 ELO, win rate 41%). Things go best in match 3 of the day (+255 ELO, win rate 80%). Match no. 3 of the day goes best: 80% win rate, +255 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.