netu9od

Russia
Viewer
49 matches tracked

How does netu9od play?

Rating 1.00 K/R 0.75 ADR 86.5 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 10% normal 0.90 to 1.09 12% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More damage per round than the level 4 average. Higher headshot rate than the level 4 average.
EntryDamageHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 23% no comparison
Opening duels won 62% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.7 no comparison

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (43%).

Headshot rate 52%+9 pp · Ø 43% better than 93%
AWP share of kills 15% no comparison
K/D 0.95+0.01 · Ø 0.94 better than 56%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.1 MVPs per match and so right on the average (2.1).

2K rounds 15.5% no comparison
3K rounds 3.9% no comparison
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 2x 4K, 0 aces in 15 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41% no comparison
Utility damage per round 5.1 no comparison
Enemies flashed per round 0.29 no comparison
Deaths per round 79%+6 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 4 average
Whether netu9od is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 34 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.85.

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
60% better than 88%
0.85 better than 97%
93.6 better than 98%
1.15 better than 95%
54% of 89 duels better than 78%
14% of 14 situations better than 8%
Dust 211
45% -
0.75 -
89.9 -
0.99-
56% of 68 duels -
67% of 3 situations -
Cache8
38% -
0.76 -
84.0 -
1.01-
55% of 55 duels -
100% of 1 situations -
Anubis6
17% -
0.57 -
69.4 -
0.74-
48% of 56 duels -
50% of 2 situations -
Ancient4
50% -
0.64 -
79.5 -
0.85-
56% of 16 duels -
0% of 1 situations -
Nuke3
67% -
0.64 -
73.2 -
0.80-
58% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How netu9od plays

Across 49 matches netu9od averages K/R 0.75, ADR 86.5 and a rating of 1.00. Biggest strength: Damage per round (ADR) at 86.5, better than 95% of level 4 players. Most room to improve: Deaths per round at 79%, better than only 7% of level 4 players. Averages 15.5 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 20 of 49 matches the rating was 1.10 or higher (41%), in 23 it was below 0.90. In 15 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Things go best in match 1 of the day (−48 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −48 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.