mlk_msam

Brazil
Player
253 matches tracked 93 matches in 30 days

How does mlk_msam play?

Rating 0.97 (from 252 matches) K/R 0.69 ADR 78.0 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.01).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.95−0.06 · Ø 1.01 better than 30%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 18%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 35x 4K, 4 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 43%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%, ELO at 1,716
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.6, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −186 ELO
62 matches · 42% win rate
On Inferno −86 ELO
28 matches · 46% win rate
On Sundays −179 ELO, win rate 39%

mlk_msam loses the most ELO in match 1 of the day: −186 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 44%
0.70 better than 39%
78.1 better than 41%
0.99 better than 46%
46% of 327 duels better than 23%
33% of 33 situations better than 42%
Ancient44
55% better than 65%
0.75 better than 56%
84.2 better than 66%
1.04 better than 60%
53% of 203 duels better than 60%
58% of 12 situations better than 89%
Mirage40
53% better than 61%
0.70 better than 35%
79.6 better than 49%
0.97 better than 38%
52% of 176 duels better than 60%
26% of 23 situations better than 19%
Anubis33
52% right on the average
0.69 better than 31%
76.2 better than 30%
0.95 better than 30%
51% of 163 duels better than 54%
23% of 13 situations better than 17%
Inferno28
46% better than 28%
0.60 better than 6%
68.1 better than 5%
0.84 better than 7%
48% of 92 duels better than 35%
57% of 14 situations better than 87%
Nuke21
57% better than 56%
0.71 better than 35%
80.1 better than 44%
0.97 better than 28%
46% of 85 duels better than 19%
50% of 14 situations better than 79%
Cache8
13% -
0.54 -
66.9 -
0.75-
32% of 31 duels -
25% of 4 situations -
Overpass4
100% -
0.88 -
88.6 -
1.28-
63% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mlk_msam plays

Across 253 matches mlk_msam averages K/R 0.69 and ADR 78.0; the rating across the 252 rated matches is 0.97. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 15.1 kills per match with 50% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 83 of 252 matches the rating was 1.10 or higher (33%), in 118 it was below 0.90. In 221 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. mlk_msam loses the most ELO in match 1 of the day (−186 ELO, win rate 42%). Things go best in match 3 of the day (+166 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +166 ELO. Got weaker: K/R −0.08, Rating −0.11, ADR −8.6, Win rate −7 pp. Unchanged in recent months: Headshots at 50%, ELO at 1,716. Last 30 days: 93 matches, win rate 48%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.