MJayyyS

IE
Streamer Player Viewer
450 matches tracked 128 matches in 30 days Follow on Twitch

How does MJayyyS play?

Rating 0.94 (from 179 matches) K/R 0.72 ADR 79.7 from 450 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 5
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 179 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 46%−3 pp better than 24%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 18%−3 pp better than 35%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−4 pp better than 26%
AWP share of kills 16%+5 pp better than 78%
K/D 0.96−0.01 better than 51%
Pistol kills per match 3.0
Knife kills 11 in 450 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%+0.3 pp better than 59%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 47x 4K, 5 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 18%
Utility damage per round 4.1+0.2 better than 56%
Enemies flashed per round 0.250.00 level
Rounds with a death 75%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, ADR at 79.0, Headshots at 40%, ELO at 1,140
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 450 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −220 ELO
25 matches · 28% wins
On Mirage −75 ELO
136 matches · 46% wins
On Mondays −315 ELO, win rate 42%

MJayyyS loses the most ELO on Cache: −220 ELO, 28% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 450 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
46% better than 35%
0.73 better than 62%
80.5 better than 63%
0.92 better than 30%
49% of 512 duels level
40% of 78 situations better than 58%
Dust 298
45% better than 33%
0.73 better than 64%
77.1 better than 45%
0.91 better than 24%
43% of 384 duels better than 17%
33% of 45 situations better than 36%
Anubis53
57% better than 71%
0.75 better than 70%
85.0 better than 83%
0.97 better than 43%
50% of 275 duels better than 55%
37% of 19 situations better than 49%
Ancient50
52% better than 60%
0.68 better than 33%
78.1 better than 47%
0.95 better than 42%
41% of 177 duels better than 11%
43% of 21 situations better than 68%
Nuke44
48% better than 35%
0.66 better than 26%
75.7 better than 34%
0.87-
46% of 169 duels better than 31%
34% of 29 situations better than 44%
Inferno31
52% better than 53%
0.75 better than 75%
80.3 better than 64%
1.10-
50% of 135 duels better than 56%
21% of 14 situations better than 16%
Cache25
28% -
0.74 -
82.1 -
1.01-
44% of 97 duels -
28% of 18 situations -
Vertigo10
70% -
0.80 -
86.3 -
1.19-
38% of 32 duels -
43% of 7 situations -
Overpass3
67% -
0.59 -
68.2 -
-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MJayyyS plays

Across 450 matches MJayyyS averages K/R 0.72 and ADR 79.7; the rating across the 179 rated matches is 0.94. Most room to improve: Utility with impact at 29%. That is better than only 18% of players on level 5. On average 15.5 kills per match, 40% of them headshots. The strongest map is Vertigo with a 70% win rate in 10 matches. In 49 of 179 matches the rating was 1.10 or higher (27%), in 79 it was below 0.90. In 318 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: October 2026 at 0.98. MJayyyS loses the most ELO on Cache (−220 ELO, win rate 28%). Things go best in match 1 of the day (+464 ELO, win rate 54%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.0, Headshots at 40%, ELO at 1,140. Last 30 days: 128 matches, win rate 48%, ELO balance −88.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.