mathg

Brazil
Streamer
169 matches tracked 32 matches in 30 days Follow on Twitch
ELO ▼ 97
2,250
30-day peak: 2,395
Rank SA ▼ 92 places
#2,731 #1,677 in BR
30 days · before #2,639 · best #2,639

How does mathg play?

Rating 0.95 (from 36 matches) K/R 0.72 ADR 76.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 31% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 5%
AWP share of kills 26%+15 pp better than 93%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.6
Knife kills 1 in 169 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 16x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, ELO +76
= Stayed the same
K/R at 0.71, ADR at 76.7
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 169 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −184 ELO
76 matches · 51% wins
On Anubis −4 ELO
22 matches · 64% wins
Between 6:00 and 12:00 −154 ELO, win rate 42%

mathg loses the most ELO on Mirage: −184 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 47%
0.70 better than 30%
75.3 better than 22%
0.87 better than 6%
52% of 243 duels level
50% of 20 situations better than 83%
Dust 240
53% better than 54%
0.75 better than 56%
80.1 better than 46%
0.99-
57% of 130 duels better than 78%
36% of 14 situations better than 44%
Anubis22
64% better than 86%
0.81 better than 80%
83.3 better than 61%
1.20-
60% of 90 duels better than 89%
75% of 8 situations better than 99%
Ancient16
38% better than 9%
0.66 better than 12%
74.2 better than 14%
0.75-
45% of 64 duels better than 16%
29% of 7 situations better than 30%
Nuke10
50% -
0.73 -
75.8 -
1.01-
47% of 34 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mathg plays

Across 169 matches mathg averages K/R 0.72 and ADR 76.9; the rating across the 36 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 5% of players on level 10. On average 15.5 kills per match, 40% of them headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 13 of 36 matches the rating was 1.10 or higher (36%), in 14 it was below 0.90. In 119 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: October 2026 at 1.11. mathg loses the most ELO on Mirage (−184 ELO, win rate 51%). Things go best on Dust 2 (+142 ELO, win rate 53%). Improved over the last three months: Headshots +6 pp, ELO +76. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.7. Last 30 days: 32 matches, win rate 44%, ELO balance −109.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.