Name history of Mainume
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Mainume play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.75 (at the start 0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22.
Damage per round (ADR)
Best month: September 2026 with 88.3. Last 3 months: 83.9 (at the start 79.4).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 41% (at the start 39%).
Matches won (win rate)
Best month: August 2026 with 66%. Last 3 months: 57% (at the start 49%).
Best month: August 2026 with 2,137. Last 3 months: 1,890 (at the start 1,942).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 58%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Mainume loses the most ELO on Anubis: −118 ELO, 40% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.60 · Anubis
- Most kills in a match: 33 · Cache
- Recorded match no. 100 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mainume plays
Across 195 matches Mainume averages K/R 0.74 and ADR 81.1; the rating across the 40 rated matches is 1.11. Biggest strength: Rounds with a death at only 64%, where lower is better. That is better than 99% of players on level 9. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 9. On average 16.4 kills per match, 40% of them headshots. The strongest map is Dust 2 with a 62% win rate in 82 matches. In 20 of 40 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. In 72 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: October 2026 at 1.22. Mainume loses the most ELO on Anubis (−118 ELO, win rate 40%). Things go best on Dust 2 (+578 ELO, win rate 62%). Improved over the last three months: ADR +4.5, Headshots +2 pp, Win rate +8 pp. Got weaker: ELO −52. Unchanged in recent months: K/R at 0.75. Last 30 days: 35 matches, win rate 57%, ELO balance −12.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.