How does luquitasman98 play?

K/R 0.64 ADR 77.8 from 100 matches
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (0.99).

Headshot rate 55%+10 pp · Ø 45% better than 93%
K/D 0.79−0.20 · Ø 0.99 better than 3%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

MVPs per match 2.0−0.2 · Ø 2.2 better than 34%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 6 average
Whether luquitasman98 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 73 before.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −166 ELO
23 matches · 35% win rate
On Mirage −97 ELO
34 matches · 56% win rate
Between 6:00 and 12:00 −76 ELO, win rate 45%

luquitasman98 loses the most ELO in match 2 of the day: −166 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 26 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
65% better than 93%
0.71 right on the average
83.1 better than 73%
-
-
-
Mirage34
56% better than 75%
0.63 better than 13%
79.8 better than 55%
-
-
-
Nuke13
38% -
0.57 -
70.7 -
-
-
-
Inferno6
33% -
0.61 -
72.2 -
-
-
-
Ancient4
75% -
0.64 -
76.5 -
-
-
-
Overpass4
75% -
0.59 -
75.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How luquitasman98 plays

Biggest strength: Headshot rate at 55%, better than 93% of level 6 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 6 players. Averages 13.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 65% win rate in 34 matches. luquitasman98 loses the most ELO in match 2 of the day (−166 ELO, win rate 35%). Things go best in match 1 of the day (+113 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +113 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.