How does ltzBeany play?

K/R 0.75 ADR 80.5 from 76 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 60% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 50% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 31%−13 pp better than 2%
AWP share of kills 38% no comparison
K/D 1.09+0.13 better than 91%
Pistol kills per match 2.0
Knife kills 1 in 76 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.5% no comparison
Rounds with 3K 3.5% no comparison
MVPs per match 2.2+0.1 better than 64%
4Ks and aces 0x 4K, 0 aces in 3 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility damage per round 0.5 no comparison
Enemies flashed per round 0.60 no comparison
Rounds with a death 69%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 5 average
Whether ltzBeany is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 71 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Patterns

From the last 76 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.05 · Dust 2
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% better than 59%
0.77 better than 79%
76.1 better than 39%
0.86-
50% of 109 duels better than 54%
86% of 7 situations better than 99%
Dust 218
72% better than 99%
0.72 better than 58%
80.5 better than 61%
1.05-
55% of 49 duels better than 81%
44% of 18 situations better than 71%
Anubis14
29% -
0.78 -
82.7 -
-
46% of 76 duels -
50% of 10 situations -
Nuke9
33% -
0.80 -
87.4 -
-
67% of 42 duels -
29% of 7 situations -
Ancient6
17% -
0.73 -
84.6 -
-
64% of 28 duels -
33% of 3 situations -
Cache4
75% -
0.59 -
72.3 -
0.35-
64% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ltzBeany plays

Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 92% of players on level 5. Most room to improve: Headshot rate at 31%. That is better than only 2% of players on level 5. On average 15.9 kills per match, 31% of them headshots. The strongest map is Dust 2 with a 72% win rate in 18 matches. In 3 matches with detailed stats: 0 4Ks and 0 aces. Things go best in match 1 of the day (+95 ELO, win rate 57%). Last 30 days: 2 matches, win rate 50%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.