lowelobots

Finland
Streamer
184 matches tracked 20 matches in 30 days Follow on Twitch

How does lowelobots play?

Rating 1.03 (from 24 matches) K/R 0.78 ADR 85.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 5%
AWP share of kills 16%+5 pp better than 77%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.7
Knife kills 1 in 184 matches

Impact

Average
Damage and big rounds
Rounds with 2K 16.7%+3.4 pp better than 97%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 10x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +7.3
= Stayed the same
Headshots at 41%
▼ Got worse
Win rate −6 pp, ELO −179

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.94. Last 3 months: 0.81 (at the start 0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −332 ELO
100 matches · 42% wins
On Dust 2 −53 ELO
29 matches · 45% wins
On Sundays −49 ELO, win rate 40%

lowelobots loses the most ELO in match 1 of the day: −332 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Nuke
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 6 wins in a row · Cache
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 31%
0.79 better than 71%
89.2 better than 85%
1.00-
53% of 62 duels better than 58%
33% of 3 situations better than 35%
Nuke32
63% better than 74%
0.82 better than 73%
88.0 better than 72%
1.02-
59% of 117 duels better than 79%
67% of 9 situations better than 93%
Dust 229
45% better than 26%
0.75 better than 56%
83.3 better than 65%
1.03-
44% of 25 duels better than 15%
100% of 1 situations better than 99%
Ancient25
52% better than 47%
0.78 better than 68%
81.0 better than 47%
1.18-
63% of 32 duels better than 97%
43% of 7 situations better than 68%
Inferno20
50% better than 34%
0.78 better than 68%
84.3 better than 63%
1.09-
60% of 20 duels better than 85%
0% of 2 situations better than 1%
Anubis9
44% -
0.83 -
86.8 -
-
33% of 9 duels -
33% of 3 situations -
Overpass8
38% -
0.70 -
78.0 -
-
-
-
Cache6
50% -
0.83 -
89.8 -
0.78-
40% of 10 duels -
33% of 3 situations -
Train4
75% -
0.69 -
75.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lowelobots plays

Across 184 matches lowelobots averages K/R 0.78 and ADR 85.6; the rating across the 24 rated matches is 1.03. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 5% of players on level 10. On average 17.2 kills per match, 40% of them headshots. The strongest map is Nuke with a 63% win rate in 32 matches. In 9 of 24 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. lowelobots loses the most ELO in match 1 of the day (−332 ELO, win rate 42%). Things go best in match 2 of the day (+310 ELO, win rate 57%). Improved over the last three months: K/R +0.07, ADR +7.3. Got weaker: Win rate −6 pp, ELO −179. Unchanged in recent months: Headshots at 41%. Last 30 days: 20 matches, win rate 65%, ELO balance +113.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.