Kirby

Germany
Streamer Player
245 matches tracked 42 matches in 30 days
ELO ▲ 35
3,170
30-day peak: 3,177
Rank EU ▼ 337 places
#3,877 #92 in DE
30 days · before #3,540 · best #3,540

How does Kirby play?

Rating 1.09 (from 110 matches) K/R 0.71 ADR 75.2 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 67%+16 pp better than 99%
AWP share of kills 2%−9 pp better than 13%
K/D 1.040.00 level
Pistol kills per match 2.5 from the last 243

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.6 pp better than 11%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 19x 4K, 6 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.31+0.01 better than 55%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +8.4, ELO +88
= Stayed the same
Win rate at 63%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.75 (at the start 0.66).

Patterns

From the last 243 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −22 ELO
49 matches · 53% wins
With GeTRekTT40 on the team no ELO value
86 matches · 52% wins
On Sundays −81 ELO, win rate 52%

Kirby loses the most ELO on Ancient: −22 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
51% better than 45%
0.72 better than 39%
77.6 better than 31%
1.04 level
51% of 106 duels better than 47%
30% of 23 situations better than 28%
Ancient49
53% level
0.61 better than 3%
69.7 better than 4%
0.82 better than 2%
52% of 64 duels level
36% of 14 situations better than 44%
Cache40
73% -
0.76 -
77.7 -
1.20-
66% of 53 duels -
18% of 17 situations -
Anubis33
64% better than 83%
0.65 better than 10%
69.9 better than 4%
1.02 better than 42%
43% of 61 duels better than 9%
42% of 12 situations better than 59%
Inferno28
61% better than 72%
0.79 better than 69%
79.5 better than 36%
1.35-
55% of 40 duels better than 61%
60% of 15 situations better than 89%
Mirage26
77% better than 99%
0.74 level
78.4 better than 36%
1.12 better than 75%
55% of 56 duels better than 70%
47% of 19 situations better than 76%
Nuke9
56% -
0.78 -
79.8 -
1.24-
53% of 17 duels -
83% of 6 situations -
Overpass7
57% -
0.68 -
70.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Kirby plays

Across 245 matches Kirby averages K/R 0.71 and ADR 75.2; the rating across the 110 rated matches is 1.09. Biggest strength: Headshot rate at 67%. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.2 kills per match, 67% of them headshots. The strongest map is Mirage with a 77% win rate in 26 matches. In 46 of 110 matches the rating was 1.10 or higher (42%), in 33 it was below 0.90. In 110 matches with detailed stats: 19 4Ks and 6 aces. Best month by rating: August 2026 at 1.20. Kirby loses the most ELO on Ancient (−22 ELO, win rate 53%). Things go best on Cache (+291 ELO, win rate 73%). Improved over the last three months: K/R +0.09, ADR +8.4, ELO +88. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 63%. Last 30 days: 42 matches, win rate 55%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.