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ELO History
Absolute trend / switchable metrics
Placement
Hub
Win
Loss
Insufficient ELO data
There is not enough ELO data available for this period. The data will be added automatically as soon as more matches are available in this period.
No current session
No matches have been played in the current session. As soon as a match is started, the data will appear here.
Current form
General statistics
New
Time range:
Ø ELO
Your ELO gain or loss over the period. Green = you’re climbing, Red = you’re losing ground.
+93
Longest streak
Your longest consecutive winning or losing streak.
4
Victories
MVPs
How often, on average, you were the MVP of the round (per match).
3.6
Utility DMG
Damage you deal per match with grenades (HE, Molly).
76
Enemies Flashed
How many opponents you blind with your flashes per match.
9.7
Ø Deaths
Your average number of deaths per match. Fewer is better, obviously.
17
Multi-kills
Rounds in which you’ve scored 2 or more frags (double, triple, quad, ace).
0
Aces (5K)
How many times have you cleared the entire Enemy side on your own (5K)?
0
Clutch Kills
Average number of frags in clutch situations (1vX) per match.
-
AWP %
How many kills you get with the AWP.
-
1.27
AVG KD
Kills per death. A figure above 1.0 means you’re killing more enemies than you’re dying.
0.97
AVG KR
Frags per round. Around 0.7 is solid; from 0.8 onwards, it’s really strong.
99.7
AVG ADR
Your damage per round. From around 85 onwards, you’re a proper damage-dealer.
61.1%
AVG HS%
How many of your frags are headshots? Just checking my aim.
55.1%
Win Rate %
How many of your matches you win during that period.
21.6
AVG Kills
Your average number of questions per match.
-
Clutch Win %
How often you win your clutches (1vX) – on your own against several opponents.
-
Opening Matches %
How often you win the first duel of the round (entry duel).
3.3
Entry Kills
Your opening frags per match – the team’s first kill.
-
First shoot-downs
How often, on average, you get the first kill of the round.
-
Ø Assists
Your assists per match – helping out when a teammate gets the kill.
-
Utility Success %
How much of your Nade usage actually makes a difference (damage or flash).
Map Statistics
Ancient
83.3%
Win Rate
1.35
K/D
98.9
ADR
6
Matches
123
Kills
91
Deaths
5-1
Balance sheet
20
MVPs
71.2%
Headshots
Mirage
60%
Win Rate
1.37
K/D
111.2
ADR
5
Matches
118
Kills
86
Deaths
3-2
Balance sheet
18
MVPs
60.4%
Headshots
Inferno
50%
Win Rate
1.11
K/D
82.8
ADR
2
Matches
31
Kills
28
Deaths
1-1
Balance sheet
4
MVPs
68.5%
Headshots
Dust2
42.9%
Win Rate
1.01
K/D
81.8
ADR
7
Matches
132
Kills
131
Deaths
3-4
Balance sheet
20
MVPs
58.1%
Headshots
Filters
5 / 5 Clips
Match Highlights
The game highlights are generated automatically via the Allstar.gg API.
You receive 4 Highlights for free every month. With Player+ you get 25/month, with Premium even unlimited.
Ancient
4K
20s
Not yet viewed
AK-47 4K on Ancient
AK-47
• 4 HS
110
19.03.2026
Inferno
4K
20s
Not yet viewed
AK-47 4K on Inferno
AK-47
• 4 HS
10
16.03.2026
Inferno
5K
24s
Not yet viewed
AK-47 ACE on Inferno
AK-47
• 2 HS
11
16.03.2026
Dust 2
4K
20s
Not yet viewed
Desert Eagle 4K on Dust 2
Desert Eagle
• 4 HS
9
14.03.2026
Mirage
3K
16s
Not yet viewed
3K on Mirage
AK-47
• 3 HS
9
05.03.2026
Twitch Highlights
Selected Twitch clips from kingpatula
No Highlights
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Match Highlight
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