KaRc1uCS

Poland
Streamer Viewer
291 matches tracked 38 matches in 30 days

How does KaRc1uCS play?

Rating 1.04 (from 135 matches) K/R 0.71 ADR 75.7 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 51%+1 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 71%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (44%).

Headshot rate 52%+8 pp · Ø 44% better than 88%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.01+0.04 · Ø 0.97 better than 74%
Pistol kills per match 3.2 from the last 287
Knife kills 8 in 287 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.7%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 46%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 73%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 20x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 37%
Enemies flashed per round 0.15−0.09 · Ø 0.24 better than 23%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +229
= Stayed the same
K/R at 0.73, ADR at 76.5, Headshots at 53%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −172 ELO
79 matches · 41% win rate
On Ancient −118 ELO
34 matches · 38% win rate
On Thursdays −112 ELO, win rate 39%

KaRc1uCS loses the most ELO in match 2 of the day: −172 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
44% better than 29%
0.73 better than 64%
77.2 better than 45%
1.14 better than 94%
56% of 158 duels better than 88%
30% of 33 situations better than 32%
Dust 249
47% better than 40%
0.71 better than 56%
77.5 better than 48%
1.03 better than 72%
47% of 72 duels better than 39%
31% of 16 situations better than 30%
Anubis41
56% better than 68%
0.73 better than 62%
77.0 better than 41%
1.03 better than 69%
53% of 107 duels better than 69%
23% of 26 situations better than 21%
Nuke40
73% better than 97%
0.70 better than 44%
76.8 better than 42%
1.12-
34% of 41 duels better than 4%
71% of 7 situations better than 98%
Ancient34
38% better than 14%
0.67 better than 30%
72.9 better than 20%
0.89-
46% of 48 duels better than 28%
20% of 5 situations better than 12%
Inferno19
42% better than 23%
0.64 better than 30%
67.9 better than 13%
0.88-
48% of 25 duels better than 46%
25% of 4 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How KaRc1uCS plays

Across 291 matches KaRc1uCS averages K/R 0.71 and ADR 75.7; the rating across the 135 rated matches is 1.04. Biggest strength: Headshot rate at 52%, better than 88% of level 5 players. Most room to improve: Clutch 1v1 won at 31%, better than only 19% of level 5 players. Averages 15.2 kills per match with 52% headshots. The strongest map is Nuke with a 73% win rate in 40 matches. In 60 of 131 matches the rating was 1.10 or higher (46%), in 45 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. KaRc1uCS loses the most ELO in match 2 of the day (−172 ELO, win rate 41%). Things go best in match 1 of the day (+742 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +742 ELO. Improved over the last three months: ELO +229. Unchanged in recent months: K/R at 0.73, ADR at 76.5, Headshots at 53%, Win rate at 50%. Last 30 days: 38 matches, win rate 39%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.