KaRc1uCS
Name history of KaRc1uCS
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does KaRc1uCS play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 788 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average52% headshots and so well above the average (44%).
Impact
AverageExactly 3 kills in 4.1% of rounds and so slightly above the average (3.7%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12.
Damage per round (ADR)
Best month: June 2026 with 83.7. Last 3 months: 76.5 (at the start 76.0). Just below the average (78.2).
Share of headshot kills
Best month: May 2026 with 56%. Last 3 months: 53% (at the start 52%). Well above the average (44%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months unchanged at 50%. Just below the average (51%).
Best month: August 2026 with 1,276. Last 3 months: 1,052 (at the start 823).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 287 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KaRc1uCS loses the most ELO in match 2 of the day: −172 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Mirage
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 35 · Nuke
Maps in detail
from the last 287 matchesCompared with players on the same level who have at least 15 matches on the map.
How KaRc1uCS plays
Across 291 matches KaRc1uCS averages K/R 0.71 and ADR 75.7; the rating across the 135 rated matches is 1.04. Biggest strength: Headshot rate at 52%, better than 88% of level 5 players. Most room to improve: Clutch 1v1 won at 31%, better than only 19% of level 5 players. Averages 15.2 kills per match with 52% headshots. The strongest map is Nuke with a 73% win rate in 40 matches. In 60 of 131 matches the rating was 1.10 or higher (46%), in 45 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. KaRc1uCS loses the most ELO in match 2 of the day (−172 ELO, win rate 41%). Things go best in match 1 of the day (+742 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +742 ELO. Improved over the last three months: ELO +229. Unchanged in recent months: K/R at 0.73, ADR at 76.5, Headshots at 53%, Win rate at 50%. Last 30 days: 38 matches, win rate 39%, net ELO −106.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.