kamuk32

HN
Streamer Player
288 matches tracked 72 matches in 30 days

How does kamuk32 play?

Rating 0.96 K/R 0.68 ADR 75.4 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 288 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 51%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 47%−1 pp · Ø 48% better than 49%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.96−0.06 · Ø 1.02 better than 32%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 15x 4K, 1 ace in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 48%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +170
= Stayed the same
ADR at 74.4, Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −277 ELO
78 matches · 38% win rate
On Inferno −105 ELO
45 matches · 40% win rate
On Sundays −36 ELO, win rate 43%

kamuk32 loses the most ELO in match 1 of the day: −277 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 36 · Inferno
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
60% better than 78%
0.68 better than 22%
74.9 better than 21%
0.97 better than 36%
55% of 212 duels better than 74%
36% of 56 situations right on the average
Nuke52
54% better than 49%
0.71 better than 34%
77.4 better than 32%
1.00 better than 40%
53% of 156 duels better than 60%
40% of 50 situations right on the average
Mirage46
50% right on the average
0.68 better than 26%
74.3 better than 20%
0.95 better than 28%
50% of 177 duels right on the average
46% of 26 situations better than 75%
Inferno45
40% better than 17%
0.66 better than 22%
76.2 better than 32%
0.91 better than 19%
48% of 163 duels better than 36%
32% of 28 situations better than 35%
Dust 236
56% better than 70%
0.69 better than 30%
74.5 better than 20%
0.98 better than 37%
51% of 135 duels right on the average
45% of 22 situations better than 70%
Anubis32
50% better than 46%
0.63 better than 7%
74.4 better than 17%
0.90 better than 11%
49% of 162 duels better than 38%
48% of 21 situations better than 71%
Cache9
44% -
0.63 -
72.0 -
0.84-
57% of 35 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kamuk32 plays

Across 288 matches kamuk32 averages K/R 0.68, ADR 75.4 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 8 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 67 matches. In 82 of 288 matches the rating was 1.10 or higher (28%), in 132 it was below 0.90. In 199 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. kamuk32 loses the most ELO in match 1 of the day (−277 ELO, win rate 38%). Things go best from match 5 of the day (+391 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +391 ELO. Improved over the last three months: Headshots +2 pp, ELO +170. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 74.4, Win rate at 51%. Last 30 days: 72 matches, win rate 50%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.