Jaimyo

MT
Player
189 matches tracked 44 matches in 30 days Follow on Twitch

How does Jaimyo play?

Rating 0.99 (from 68 matches) K/R 0.69 ADR 74.9 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 2%−9 pp better than 12%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.6
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 15x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +5.9, Headshots +2 pp, ELO +237
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.65).

Patterns

From the last 189 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −98 ELO
27 matches · 56% wins
On Anubis −71 ELO
33 matches · 42% wins
On Tuesdays −38 ELO, win rate 49%

Jaimyo loses the most ELO on Inferno: −98 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 52 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
63% better than 84%
0.67 better than 17%
73.8 better than 16%
1.03 better than 46%
46% of 122 duels better than 23%
29% of 28 situations better than 24%
Anubis33
42% better than 17%
0.62 better than 4%
69.9 better than 4%
0.85-
44% of 81 duels better than 13%
38% of 13 situations level
Ancient29
62% better than 81%
0.77 better than 63%
81.4 level
1.16-
58% of 74 duels better than 83%
21% of 19 situations better than 14%
Inferno27
56% level
0.68 better than 19%
75.5 better than 21%
0.96-
47% of 81 duels better than 22%
39% of 18 situations better than 49%
Cache23
52% -
0.68 -
73.3 -
0.92-
42% of 52 duels -
47% of 17 situations -
Nuke7
14% -
0.65 -
67.1 -
1.20-
45% of 22 duels -
50% of 2 situations -
Mirage6
67% -
0.77 -
82.5 -
0.94-
39% of 31 duels -
33% of 6 situations -
Overpass6
50% -
0.76 -
78.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Jaimyo plays

Across 189 matches Jaimyo averages K/R 0.69 and ADR 74.9; the rating across the 68 rated matches is 0.99. Biggest strength: Rounds with a death at 69%. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.4 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 63% win rate in 57 matches. In 23 of 68 matches the rating was 1.10 or higher (34%), in 27 it was below 0.90. In 137 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Jaimyo loses the most ELO on Inferno (−98 ELO, win rate 56%). Things go best on Dust 2 (+220 ELO, win rate 63%). Improved over the last three months: K/R +0.05, ADR +5.9, Headshots +2 pp, ELO +237. Got weaker: Win rate −3 pp. Last 30 days: 44 matches, win rate 52%, ELO balance +100.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.