iyurneey

Spain
Streamer Player
128 matches tracked

How does iyurneey play?

Rating 1.06 K/R 0.77 ADR 78.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 128 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 33%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.07+0.08 · Ø 0.99 better than 85%
Pistol kills per match 3.6
Knife kills 2 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.8%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 60%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 67%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 32%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 9%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 57%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
Whether iyurneey is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.72
JulAugSepOct

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −98 ELO
43 matches · 40% win rate

iyurneey loses the most ELO from match 5 of the day: −98 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.74 · Anubis
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 68%
0.77 better than 75%
78.6 better than 48%
1.03 better than 66%
61% of 201 duels better than 95%
45% of 44 situations better than 73%
Dust 218
33% better than 6%
0.70 better than 45%
74.4 better than 27%
0.98 right on the average
47% of 66 duels better than 35%
29% of 7 situations better than 28%
Anubis14
43% -
0.87 -
86.8 -
1.22-
62% of 47 duels -
18% of 11 situations -
Ancient13
38% -
0.82 -
79.3 -
1.14-
59% of 46 duels -
44% of 9 situations -
Inferno13
38% -
0.77 -
76.0 -
1.02-
48% of 40 duels -
14% of 14 situations -
Cache12
83% -
0.82 -
80.0 -
1.23-
67% of 43 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iyurneey plays

Across 128 matches iyurneey averages K/R 0.77, ADR 78.0 and a rating of 1.06. Biggest strength: Opening duels won at 58%, better than 97% of level 6 players. Most room to improve: Utility damage per round at 2.0, better than only 9% of level 6 players. Averages 17.3 kills per match with 49% headshots. The strongest map is Cache with a 83% win rate in 12 matches. In 49 of 128 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 120 matches with detailed stats: 27 4Ks and 2 aces. iyurneey loses the most ELO from match 5 of the day (−98 ELO, win rate 40%). Things go best on Mirage (+163 ELO, win rate 54%). Match no. 2 of the day goes best: 55% win rate, +53 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.