itsRuina

Russia
Moderator Streamer Player Viewer
205 matches tracked 44 matches in 30 days Follow on Twitch
ELO ▼ 72
964
30-day peak: 1,036
Rank EU
#1,252,909 #355,158 in RU

How does itsRuina play?

Rating 0.93 (from 177 matches) K/R 0.70 ADR 82.3 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41% on level 4
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−3 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 64%
Clutch 1v2 won 23%+1 pp better than 70%
Clutch kills per match 1.3−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−7 pp better than 15%
AWP share of kills 2%−9 pp better than 14%
K/D 0.88−0.08 better than 26%
Pistol kills per match 1.7 from the last 204
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.3 pp better than 50%
Rounds with 3K 3.8%+0.2 pp better than 60%
MVPs per match 1.9−0.2 better than 35%
4Ks and aces 26x 4K, 3 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+5 pp better than 80%
Utility damage per round 0.8−3.0 better than 1%
Enemies flashed per round 0.04−0.20 better than 3%
Rounds with a death 79%+6 pp better than 6%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.07, ADR +5.1, Headshots +4 pp
= Stayed the same
ELO at 964
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.63).

Patterns

From the last 204 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −205 ELO
46 matches · 39% wins
On Dust 2 −123 ELO
49 matches · 49% wins
Between 0:00 and 6:00 −204 ELO, win rate 43%
On Fridays −235 ELO, win rate 39%

itsRuina loses the most ELO in match 2 of the day: −205 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.36 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 62%
0.71 better than 57%
83.5 better than 82%
0.94 better than 43%
45% of 276 duels better than 27%
48% of 23 situations better than 77%
Dust 249
49% better than 51%
0.68 better than 44%
79.1 better than 63%
0.94 better than 44%
46% of 250 duels better than 30%
41% of 29 situations better than 60%
Ancient40
55% better than 67%
0.74 better than 71%
85.7 better than 86%
0.99 better than 65%
47% of 207 duels better than 42%
17% of 23 situations better than 9%
Anubis30
47% better than 42%
0.61 better than 9%
76.5 better than 43%
0.78 better than 3%
43% of 151 duels better than 18%
35% of 20 situations better than 45%
Nuke9
56% -
0.70 -
83.1 -
0.93-
29% of 48 duels -
67% of 3 situations -
Inferno8
25% -
0.64 -
80.1 -
0.85-
35% of 31 duels -
40% of 5 situations -
Cache6
33% -
0.70 -
85.0 -
0.93-
40% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itsRuina plays

Across 205 matches itsRuina averages K/R 0.70 and ADR 82.3; the rating across the 177 rated matches is 0.93. Biggest strength: Utility with impact at 39%. That is better than 80% of players on level 4. Most room to improve: Utility damage per round at 0.8. That is better than only 1% of players on level 4. On average 15.4 kills per match, 36% of them headshots. The strongest map is Ancient with a 55% win rate in 40 matches. In 45 of 177 matches the rating was 1.10 or higher (25%), in 84 it was below 0.90. In 176 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. itsRuina loses the most ELO in match 2 of the day (−205 ELO, win rate 39%). Things go best from match 5 of the day (+157 ELO, win rate 58%). Improved over the last three months: K/R +0.07, ADR +5.1, Headshots +4 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 964. Last 30 days: 44 matches, win rate 48%, ELO balance −62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.