ISTAAAY

Brazil
Streamer
178 matches tracked 92 matches in 30 days Follow on Twitch

How does ISTAAAY play?

Rating 1.01 (from 118 matches) K/R 0.75 ADR 78.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59% on level 7
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 55%+5 pp better than 89%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 21%
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−5 pp better than 20%
AWP share of kills 27%+17 pp better than 95%
K/D 1.07+0.07 better than 81%
Pistol kills per match 2.6 from the last 177
Knife kills 2 in 177 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 70%
Rounds with 3K 4.0%+0.1 pp better than 58%
MVPs per match 2.20.0 level
4Ks and aces 27x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 34%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.35+0.08 better than 73%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 177 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −174 ELO
31 matches · 39% wins
With PaPaPride on the team no ELO value
61 matches · 44% wins
On Tuesdays −166 ELO, win rate 40%

ISTAAAY loses the most ELO on Inferno: −174 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 39%
0.76 better than 72%
79.6 better than 54%
1.02 better than 58%
55% of 272 duels better than 78%
22% of 27 situations better than 14%
Inferno31
39% better than 13%
0.72 better than 60%
78.1 better than 48%
0.95 better than 29%
48% of 190 duels better than 37%
31% of 13 situations better than 35%
Anubis26
50% level
0.71 better than 46%
79.0 better than 51%
0.96 better than 30%
56% of 146 duels better than 83%
43% of 7 situations better than 63%
Ancient25
68% better than 94%
0.79 better than 81%
79.4 better than 48%
1.08 better than 79%
57% of 128 duels better than 87%
31% of 13 situations better than 30%
Nuke24
63% better than 80%
0.78 better than 70%
77.5 better than 33%
1.09-
62% of 119 duels better than 92%
44% of 18 situations better than 65%
Dust 217
47% better than 37%
0.72 level
78.2 better than 44%
0.93-
55% of 96 duels better than 77%
33% of 9 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How ISTAAAY plays

Across 178 matches ISTAAAY averages K/R 0.75 and ADR 78.7; the rating across the 118 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 7. Most room to improve: Headshot rate at 41%. That is better than only 20% of players on level 7. On average 16.7 kills per match, 41% of them headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 44 of 118 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 169 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. ISTAAAY loses the most ELO on Inferno (−174 ELO, win rate 39%). Things go best on Nuke (+234 ELO, win rate 63%). Last 30 days: 92 matches, win rate 49%, ELO balance +21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.