infxmousCS

infxmousCS

Germany
Streamer

269 followers 2 streams in 30 days 1 avg. viewers last live on Oct 5, 2026

231 matches tracked 179 matches in 30 days

How does infxmousCS play?

Rating 0.91 K/R 0.67 ADR 77.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.88−0.12 · Ø 1.00 better than 4%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 9%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 5 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.6 · Ø 4.1 better than 30%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether infxmousCS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 231 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
58 matches · 43% win rate
On Cache −110 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 −78 ELO, win rate 39%
On Mondays −270 ELO, win rate 41%

infxmousCS loses the most ELO on Dust 2: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.60 · Ancient
  4. Most kills in a match: 27 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient73
56% better than 65%
0.71 better than 32%
80.1 better than 44%
0.96 better than 25%
48% of 365 duels better than 31%
43% of 28 situations better than 63%
Dust 258
43% better than 21%
0.63 better than 8%
74.5 better than 20%
0.87 better than 6%
44% of 247 duels better than 16%
58% of 19 situations better than 91%
Anubis42
52% better than 48%
0.68 better than 21%
79.8 better than 43%
0.90 better than 9%
43% of 189 duels better than 9%
42% of 12 situations better than 56%
Inferno25
52% better than 40%
0.72 better than 39%
78.5 better than 30%
0.98 better than 23%
37% of 111 duels better than 2%
33% of 9 situations better than 38%
Cache23
35% -
0.61 -
75.7 -
0.85-
43% of 145 duels -
64% of 11 situations -
Mirage7
57% -
0.72 -
79.9 -
0.95-
48% of 33 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How infxmousCS plays

Across 231 matches infxmousCS averages K/R 0.67, ADR 77.8 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 41% headshots. The strongest map is Ancient with a 56% win rate in 73 matches. In 54 of 231 matches the rating was 1.10 or higher (23%), in 122 it was below 0.90. In 231 matches with detailed stats: 35 4Ks and 5 aces. infxmousCS loses the most ELO on Dust 2 (−120 ELO, win rate 43%). Things go best on Ancient (+99 ELO, win rate 56%). Last 30 days: 179 matches, win rate 49%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.