ikbenevo

Netherlands
Moderator Streamer Player Viewer
274 matches tracked 31 matches in 30 days Follow on Twitch

How does ikbenevo play?

Rating 1.03 (from 41 matches) K/R 0.76 ADR 81.5 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 12% weak 0.75 to 0.89 24% very weak below 0.75 22%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 55%+4 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 29%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 7%−4 pp better than 42%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.7
Knife kills 4 in 274 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 47%
Rounds with 3K 4.3%+0.2 pp better than 57%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 26x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 68%−4.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +278
= Stayed the same
K/R at 0.76, ADR at 81.8, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75).

Patterns

From the last 274 matches, each row based on 20+ matches.

Where does the ELO go?

In match 4 of the day −116 ELO
39 matches · 44% wins
In match 2 of the day −98 ELO
55 matches · 42% wins
On Mirage −83 ELO
77 matches · 45% wins

ikbenevo loses the most ELO in match 4 of the day: −116 ELO, 44% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 1.96 · Anubis
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
45% better than 24%
0.72 better than 39%
76.5 better than 27%
1.07–
54% of 182 duels better than 64%
31% of 32 situations better than 27%
Dust 271
56% better than 64%
0.77 better than 65%
86.5 better than 76%
1.04–
55% of 159 duels better than 70%
44% of 27 situations better than 67%
Anubis61
57% better than 66%
0.80 better than 76%
84.1 better than 65%
1.10–
56% of 93 duels better than 73%
36% of 33 situations better than 41%
Inferno23
39% better than 9%
0.75 level
82.5 level
0.90–
43% of 54 duels better than 7%
33% of 12 situations better than 39%
Nuke16
38% better than 8%
0.71 better than 23%
75.0 better than 17%
0.83–
61% of 28 duels better than 86%
33% of 9 situations better than 36%
Ancient15
53% level
0.76 better than 58%
78.4 better than 34%
0.69–
52% of 27 duels level
50% of 4 situations better than 79%
Cache6
50% –
0.69 –
79.2 –
-
85% of 13 duels –
25% of 4 situations –
Overpass4
50% –
0.84 –
87.6 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ikbenevo plays

Across 274 matches ikbenevo averages K/R 0.76 and ADR 81.5; the rating across the 41 rated matches is 1.03. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 10. On average 16.5 kills per match, 50% of them headshots. The strongest map is Anubis with a 57% win rate in 61 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 19 it was below 0.90. In 160 matches with detailed stats: 26 4Ks and 1 aces. Best month by rating: September 2026 at 1.03. ikbenevo loses the most ELO in match 4 of the day (−116 ELO, win rate 44%). Things go best on Anubis (+333 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, ELO +278. Unchanged in recent months: K/R at 0.76, ADR at 81.8, Win rate at 51%. Last 30 days: 31 matches, win rate 61%, ELO balance +197.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.