iintent

EE
Streamer
386 matches tracked Follow on Twitch
ELO
2,768
Peak across recorded matches: 2,823
Rank NA ▼ 4 places
#587
#2 in EE
30 days · before #583 · best #583

How does iintent play?

Rating 1.02 (from 151 matches) K/R 0.84 ADR 90.8 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. More damage per round than the level 10 average.
EntryHeadshotsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 65%+14 pp better than 99%
AWP share of kills 1%−10 pp better than 6%
K/D 1.13+0.10 better than 79%
Pistol kills per match 2.8
Knife kills 1 in 386 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 58x 4K, 8 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +638
= Stayed the same
Headshots at 65%
▼ Got worse
K/R −0.26, ADR −22.9, Win rate −18 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 1.06. Last 3 months: 0.80 (at the start 1.06).

Patterns

From the last 386 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −148 ELO
37 matches · 46% wins
In match 1 of the day −112 ELO
42 matches · 48% wins
Between 6:00 and 12:00 +80 ELO, win rate 51%
On Tuesdays −2 ELO, win rate 50%

iintent loses the most ELO in match 4 of the day: −148 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Ancient
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.11 · Cache
  4. Longest win streak: 13 wins in a row · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
53% better than 54%
0.84 better than 87%
91.3 better than 90%
0.98 better than 32%
53% of 658 duels better than 58%
37% of 51 situations better than 46%
Dust 2109
52% level
0.81 better than 80%
88.2 better than 81%
1.01 better than 39%
49% of 536 duels better than 37%
44% of 39 situations better than 68%
Ancient44
66% better than 90%
0.89 better than 96%
91.3 better than 90%
0.97-
59% of 256 duels better than 87%
46% of 24 situations better than 76%
Cache40
70% -
0.87 -
93.9 -
1.30-
60% of 210 duels -
38% of 21 situations -
Anubis35
46% better than 25%
0.87 better than 92%
94.7 better than 96%
1.04 level
58% of 198 duels better than 84%
29% of 14 situations better than 29%
Inferno23
70% better than 92%
0.80 better than 76%
87.1 better than 72%
0.91-
56% of 141 duels better than 69%
24% of 17 situations better than 16%
Nuke14
43% -
0.82 -
89.6 -
1.01-
51% of 69 duels -
40% of 10 situations -
Vertigo5
80% -
1.00 -
101.6 -
1.39-
52% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iintent plays

Across 386 matches iintent averages K/R 0.84 and ADR 90.8; the rating across the 151 rated matches is 1.02. Biggest strength: Headshot rate at 65%. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 18.4 kills per match, 65% of them headshots. The strongest map is Cache with a 70% win rate in 40 matches. In 59 of 151 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 275 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: August 2026 at 1.02. iintent loses the most ELO in match 4 of the day (−148 ELO, win rate 46%). Things go best on Cache (+338 ELO, win rate 70%). Improved over the last three months: ELO +638. Got weaker: K/R −0.26, ADR −22.9, Win rate −18 pp. Unchanged in recent months: Headshots at 65%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.