iceliias

Austria
Streamer
133 matches tracked 12 matches in 30 days Follow on Twitch

How does iceliias play?

Rating 1.07 (from 18 matches) K/R 0.71 ADR 75.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 88%
Opening duels won 55%+5 pp better than 89%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 30%
AWP share of kills 26%+16 pp better than 94%
K/D 0.96−0.04 better than 37%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 80%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.20.0 level
4Ks and aces 6x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 84%
Utility damage per round 4.1−0.1 better than 50%
Enemies flashed per round 0.12−0.15 better than 12%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.10, ADR +9.6, Headshots +2 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −122

Aug to Oct 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.79 (at the start 0.69).

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
33 matches · 45% wins
Between 12:00 and 18:00 −263 ELO, win rate 39%

iceliias loses the most ELO on Dust 2: −94 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.52 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 36%
0.68 better than 31%
74.3 better than 23%
1.02-
49% of 51 duels better than 45%
40% of 5 situations better than 57%
Dust 233
45% better than 31%
0.71 better than 46%
74.7 better than 26%
1.10-
49% of 45 duels better than 44%
33% of 3 situations better than 37%
Ancient16
44% better than 31%
0.72 level
77.2 better than 36%
1.10-
73% of 15 duels better than 99%
67% of 3 situations better than 97%
Nuke13
54% -
0.74 -
76.1 -
0.90-
75% of 12 duels -
0% of 1 situations -
Inferno12
58% -
0.72 -
73.6 -
-
43% of 7 duels -
-
Anubis11
55% -
0.74 -
79.5 -
1.23-
55% of 20 duels -
0% of 3 situations -
Overpass7
14% -
0.66 -
75.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How iceliias plays

Across 133 matches iceliias averages K/R 0.71 and ADR 75.5; the rating across the 18 rated matches is 1.07. Biggest strength: Opening duels won at 55%. That is better than 89% of players on level 7. On average 15.4 kills per match, 43% of them headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 8 of 18 matches the rating was 1.10 or higher (44%), in 6 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: October 2026 at 1.23. iceliias loses the most ELO on Dust 2 (−94 ELO, win rate 45%). Things go best on Mirage (+80 ELO, win rate 46%). Improved over the last three months: K/R +0.10, ADR +9.6, Headshots +2 pp, Win rate +8 pp. Got weaker: ELO −122. Last 30 days: 12 matches, win rate 58%, ELO balance +56.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.