ho0dsen

Russia
Streamer
441 matches tracked 120 matches in 30 days Follow on Twitch
ELO ▲ 280
2,986
30-day peak: 3,198
Rank EU ▲ 426 places
#8,144 #2,541 in RU
30 days · before #8,570 · best #8,080

How does ho0dsen play?

Rating 1.04 (from 160 matches) K/R 0.69 ADR 75.3 from 441 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 160 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (373 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 11%0 pp level
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.0
Knife kills 7 in 441 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 40x 4K, 2 aces in 373 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +83
= Stayed the same
K/R at 0.70, ADR at 75.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.68).

Patterns

From the last 441 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −215 ELO
61 matches · 38% wins
On Anubis −202 ELO
85 matches · 51% wins
On Mondays −215 ELO, win rate 41%

ho0dsen loses the most ELO on Ancient: −215 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 41 · Ancient

Maps in detail

from the last 441 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
52% level
0.69 better than 26%
74.7 better than 20%
1.08 better than 63%
52% of 567 duels level
40% of 81 situations better than 56%
Dust 2123
55% better than 60%
0.72 better than 41%
76.0 better than 25%
1.09 better than 65%
54% of 462 duels better than 65%
41% of 81 situations better than 59%
Anubis85
51% better than 47%
0.70 better than 28%
76.6 better than 26%
1.03 better than 45%
49% of 282 duels better than 34%
25% of 55 situations better than 22%
Ancient61
38% better than 9%
0.68 better than 18%
75.6 better than 19%
0.90 better than 8%
47% of 241 duels better than 26%
38% of 48 situations better than 54%
Inferno25
60% better than 64%
0.64 better than 10%
72.2 better than 13%
0.93-
49% of 85 duels better than 31%
11% of 9 situations better than 2%
Nuke9
33% -
0.61 -
69.0 -
0.71-
56% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ho0dsen plays

Across 441 matches ho0dsen averages K/R 0.69 and ADR 75.3; the rating across the 160 rated matches is 1.04. Most room to improve: Damage per round (ADR) at 75.3. That is better than only 17% of players on level 10. On average 15.6 kills per match, 54% of them headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 69 of 160 matches the rating was 1.10 or higher (43%), in 57 it was below 0.90. In 373 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. ho0dsen loses the most ELO on Ancient (−215 ELO, win rate 38%). Things go best on Dust 2 (+326 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, ELO +83. Unchanged in recent months: K/R at 0.70, ADR at 75.5, Win rate at 51%. Last 30 days: 120 matches, win rate 53%, ELO balance +339.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.