小土豆兒666

TW
Streamer
141 matches tracked

How does 小土豆兒666 play?

Rating 1.03 (from 13 matches) K/R 0.79 ADR 86.1 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 13 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
K/D 1.08+0.06 · Ø 1.02 better than 66%
Pistol kills per match 2.8
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

MVPs per match 2.4+0.1 · Ø 2.3 better than 58%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 小土豆兒666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 73 before.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.90.

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
28 matches · 46% win rate
In match 3 of the day −23 ELO
22 matches · 41% win rate
On Saturdays −23 ELO, win rate 44%

小土豆兒666 loses the most ELO on Ancient: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Overpass
  2. Highest rating in a match: 1.47 · Overpass
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 36%
0.79 better than 71%
87.9 better than 82%
1.09-
51% of 41 duels right on the average
100% of 2 situations better than 99%
Dust 229
52% right on the average
0.81 better than 79%
86.1 better than 74%
1.03-
60% of 5 duels better than 90%
0% of 1 situations better than 1%
Ancient28
46% better than 30%
0.74 better than 45%
80.2 better than 42%
0.64-
31% of 13 duels better than 1%
-
Inferno9
67% -
0.82 -
86.1 -
1.16-
57% of 7 duels -
100% of 1 situations -
Anubis5
80% -
0.79 -
88.6 -
-
-
-
Nuke3
67% -
0.83 -
93.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 小土豆兒666 plays

Across 141 matches 小土豆兒666 averages K/R 0.79 and ADR 86.1; the rating across the 13 rated matches is 1.03. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 6 of 13 matches the rating was 1.10 or higher (46%), in 5 it was below 0.90. Best month by rating: June 2026 at 1.19. 小土豆兒666 loses the most ELO on Ancient (−66 ELO, win rate 46%). Things go best in match 2 of the day (+134 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +134 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.