ham1k75

Russia
Streamer
291 matches tracked 100 matches in 30 days

How does ham1k75 play?

Rating 1.10 (from 166 matches) K/R 0.77 ADR 81.5 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Strength
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 8%−3 pp better than 46%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.7
Zeus kills1 in 291 matches
Knife kills 9 in 291 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 30x 4K, 5 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Win rate +5 pp, ELO +161
= Stayed the same
ADR at 82.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −97 ELO
107 matches · 51% wins
On Anubis −64 ELO
34 matches · 50% wins

ham1k75 loses the most ELO on Mirage: −97 ELO, 51% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.43 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
51% better than 46%
0.77 better than 63%
80.5 better than 48%
1.11 better than 72%
48% of 353 duels better than 29%
42% of 88 situations better than 61%
Dust 258
50% better than 41%
0.75 better than 53%
77.6 better than 31%
1.17 better than 86%
53% of 235 duels better than 60%
38% of 32 situations level
Ancient52
46% better than 27%
0.82 better than 83%
89.8 better than 87%
1.08 better than 69%
55% of 366 duels better than 68%
32% of 38 situations better than 32%
Anubis34
50% better than 39%
0.76 better than 58%
82.4 better than 58%
1.07 better than 59%
54% of 158 duels better than 61%
25% of 20 situations better than 18%
Nuke17
35% better than 3%
0.73 better than 39%
81.0 better than 47%
1.07-
41% of 66 duels better than 5%
40% of 10 situations better than 54%
Inferno14
64% -
0.69 -
73.0 -
0.97-
46% of 63 duels -
20% of 10 situations -
Cache9
33% -
0.74 -
78.2 -
1.05-
49% of 41 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ham1k75 plays

Across 291 matches ham1k75 averages K/R 0.77 and ADR 81.5; the rating across the 166 rated matches is 1.10. Biggest strength: Rounds with 3K at 5.0%. That is better than 82% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 10. On average 17.0 kills per match, 52% of them headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 74 of 166 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 166 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. ham1k75 loses the most ELO on Mirage (−97 ELO, win rate 51%). Things go best in match 1 of the day (+180 ELO, win rate 55%). Improved over the last three months: K/R +0.04, Win rate +5 pp, ELO +161. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 82.4. Last 30 days: 100 matches, win rate 53%, ELO balance +269.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.