gerkava304

gerkava304

FO
Streamer

7 followers 1 stream in 30 days 1 avg. viewers last live on Oct 16, 2026

210 matches tracked 89 matches in 30 days

How does gerkava304 play?

Rating 1.05 K/R 0.76 ADR 84.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.04+0.02 · Ø 1.02 better than 67%
Pistol kills per match 2.8
Zeus kills1 in 210 matches
Knife kills 3 in 210 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 68%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 52x 4K, 3 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.14, Rating +0.20, ADR +15.1, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −289

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.64). Clearly above the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −172 ELO
66 matches · 45% win rate
On Dust 2 −65 ELO
67 matches · 48% win rate
On Mondays −185 ELO, win rate 35%

gerkava304 loses the most ELO on Mirage: −172 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Ancient
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
48% better than 43%
0.79 better than 79%
84.6 better than 73%
1.10 better than 79%
55% of 371 duels better than 76%
33% of 52 situations better than 41%
Mirage66
45% better than 30%
0.78 better than 73%
87.8 better than 83%
1.09 better than 75%
53% of 380 duels better than 65%
45% of 38 situations better than 70%
Anubis29
48% better than 43%
0.76 better than 65%
84.0 better than 68%
1.06 better than 69%
54% of 164 duels better than 71%
71% of 14 situations better than 97%
Ancient19
47% better than 38%
0.70 better than 38%
80.7 better than 53%
0.93 better than 29%
46% of 119 duels better than 21%
15% of 13 situations better than 6%
Nuke15
53% right on the average
0.72 better than 39%
82.0 better than 57%
0.96 better than 25%
56% of 86 duels better than 73%
38% of 8 situations right on the average
Inferno10
30% -
0.67 -
77.1 -
0.89-
53% of 57 duels -
57% of 7 situations -
Cache4
0% -
0.71 -
87.3 -
0.88-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gerkava304 plays

Across 210 matches gerkava304 averages K/R 0.76, ADR 84.7 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 86 of 210 matches the rating was 1.10 or higher (41%), in 74 it was below 0.90. In 180 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. gerkava304 loses the most ELO on Mirage (−172 ELO, win rate 45%). Improved over the last three months: K/R +0.14, Rating +0.20, ADR +15.1, Headshots +3 pp, Win rate +3 pp. Got weaker: ELO −289. Last 30 days: 89 matches, win rate 45%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.