frosetin

KR
Streamer
512 matches tracked 168 matches in 30 days

How does frosetin play?

Rating 0.93 (from 506 matches) K/R 0.66 ADR 73.6 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 503 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (435 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 0.91−0.11 · Ø 1.02 better than 11%
Pistol kills per match 2.5 from the last 503
Knife kills 15 in 503 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 21%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 57x 4K, 8 aces in 435 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +9.0, Headshots +2 pp, ELO +215
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 503 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −119 ELO
56 matches · 43% win rate
On Ancient −22 ELO
64 matches · 48% win rate
On Mondays −315 ELO, win rate 38%

frosetin loses the most ELO on Inferno: −119 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 503 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
54% better than 63%
0.68 better than 23%
73.8 better than 18%
0.96 better than 27%
48% of 437 duels better than 34%
40% of 67 situations better than 55%
Dust 2118
51% better than 46%
0.65 better than 12%
73.0 better than 16%
0.91 better than 12%
46% of 461 duels better than 25%
34% of 79 situations better than 40%
Ancient64
48% better than 35%
0.64 better than 7%
71.8 better than 9%
0.92 better than 15%
44% of 272 duels better than 13%
44% of 41 situations better than 67%
Anubis64
53% right on the average
0.64 better than 10%
72.5 better than 14%
0.90 better than 12%
48% of 228 duels better than 32%
30% of 37 situations better than 29%
Inferno56
43% better than 18%
0.62 better than 4%
70.6 better than 7%
0.89 better than 6%
46% of 199 duels better than 23%
38% of 24 situations better than 54%
Cache39
49% -
0.66 -
75.7 -
0.89-
55% of 139 duels -
61% of 28 situations -
Nuke33
58% better than 58%
0.75 right on the average
82.0 better than 53%
1.04 better than 48%
53% of 115 duels better than 54%
32% of 22 situations better than 38%
Vertigo5
80% -
0.82 -
87.9 -
1.16-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frosetin plays

Across 512 matches frosetin averages K/R 0.66 and ADR 73.6; the rating across the 506 rated matches is 0.93. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.91, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Nuke with a 58% win rate in 33 matches. In 131 of 503 matches the rating was 1.10 or higher (26%), in 250 it was below 0.90. In 435 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: August 2026 at 0.97. frosetin loses the most ELO on Inferno (−119 ELO, win rate 43%). Things go best on Dust 2 (+265 ELO, win rate 51%). Match no. 2 of the day goes best: 58% win rate, +201 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +9.0, Headshots +2 pp, ELO +215. Unchanged in recent months: Win rate at 52%. Last 30 days: 168 matches, win rate 51%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.