exvalen

SG
Streamer
34 matches tracked
ELO ▲ 100
2,175
30-day peak: 2,200
Rank SEA ▼ 805 places
#3,369 #121 in SG
30 days · before #2,564 · best #2,564

How does exvalen play?

Rating 1.13 K/R 0.81 ADR 90.1 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 34 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Strength
Last one alive
Clutch 1v1 won 56%+16 pp better than 99%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 22%+11 pp better than 87%
K/D 1.12+0.08 better than 77%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.4 pp better than 92%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 6x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
Whether exvalen is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.81.

Patterns

Soon this shows where exvalen loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
73% -
0.78 -
89.8 -
1.05-
52% of 54 duels -
50% of 8 situations -
Mirage7
43% -
0.80 -
87.3 -
1.18-
50% of 32 duels -
50% of 4 situations -
Ancient6
67% -
0.78 -
89.1 -
1.05-
66% of 35 duels -
0% of 3 situations -
Anubis3
33% -
0.94 -
93.8 -
1.27-
33% of 12 duels -
100% of 2 situations -
Cache3
67% -
0.81 -
84.0 -
1.17-
38% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exvalen plays

Across 34 matches exvalen averages K/R 0.81, ADR 90.1 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 56%. That is better than 99% of players on level 10. On average 17.6 kills per match, 47% of them headshots. In 16 of 34 matches the rating was 1.10 or higher (47%), in 10 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: October 2026 at 1.13. Last 30 days: 9 matches, win rate 67%, ELO balance +75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.