einfachIBO

Germany
Streamer Player
235 matches tracked 19 matches in 30 days Follow on Twitch

How does einfachIBO play?

Rating 0.97 (from 29 matches) K/R 0.74 ADR 81.7 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 33%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 3%−8 pp better than 19%
K/D 1.00−0.03 better than 34%
Pistol kills per match 2.4
Knife kills 2 in 235 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 72%
Rounds with 3K 4.5%+0.4 pp better than 65%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 31x 4K, 8 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.5−1.6 better than 8%
Enemies flashed per round 0.34+0.04 better than 62%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.11, ADR +9.2
= Stayed the same
ELO at 2,011
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.67).

Patterns

From the last 235 matches, each row based on 20+ matches.

Where does the ELO go?

On Nuke −73 ELO
29 matches · 48% wins
With NISHANE on the team no ELO value
66 matches · 41% wins

einfachIBO loses the most ELO on Nuke: −73 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 10 wins in a row · Nuke
  4. Recorded match no. 100 · Ancient
  5. Reached level 10 · Inferno

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
56% better than 64%
0.74 level
82.1 better than 57%
1.14–
54% of 362 duels better than 66%
41% of 51 situations better than 58%
Anubis48
50% better than 40%
0.83 better than 85%
90.3 better than 89%
1.21–
57% of 239 duels better than 77%
42% of 19 situations better than 57%
Inferno34
56% level
0.65 better than 7%
73.6 better than 12%
0.82–
45% of 148 duels better than 11%
15% of 13 situations better than 8%
Nuke29
48% better than 27%
0.73 better than 33%
79.3 better than 33%
0.84–
44% of 110 duels better than 11%
15% of 13 situations better than 3%
Mirage13
23% –
0.61 –
76.1 –
0.40–
37% of 67 duels –
25% of 4 situations –
Ancient10
20% –
0.71 –
77.4 –
0.82–
54% of 54 duels –
0% of 2 situations –
Cache9
56% –
0.88 –
92.0 –
1.24–
52% of 54 duels –
50% of 4 situations –
Vertigo3
33% –
0.51 –
64.8 –
0.48–
8% of 13 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How einfachIBO plays

Across 235 matches einfachIBO averages K/R 0.74 and ADR 81.7; the rating across the 29 rated matches is 0.97. Most room to improve: Utility damage per round at 2.5. That is better than only 8% of players on level 10. On average 16.5 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 56% win rate in 89 matches. In 11 of 29 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 145 matches with detailed stats: 31 4Ks and 8 aces. Best month by rating: September 2026 at 1.01. einfachIBO loses the most ELO on Nuke (−73 ELO, win rate 48%). Things go best on Dust 2 (+317 ELO, win rate 56%). Improved over the last three months: K/R +0.11, ADR +9.2. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,011. Last 30 days: 19 matches, win rate 37%, ELO balance −48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.