dyeblade

RS
Moderator Streamer Player Viewer
200 matches tracked 10 matches in 30 days Follow on Twitch

How does dyeblade play?

Rating 0.89 K/R 0.64 ADR 70.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 75% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 8% no comparison
K/D 0.87−0.16 better than 4%
Pistol kills per match 2.5
Knife kills 4 in 200 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7% no comparison
Rounds with 3K 6.1% no comparison
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 1x 4K, 0 aces in 10 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 42% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.45 no comparison
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 200 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −319 ELO
62 matches · 40% wins
On Dust 2 −240 ELO
50 matches · 46% wins
On Mirage −201 ELO
80 matches · 48% wins

dyeblade loses the most ELO in match 1 of the day: −319 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
48% better than 35%
0.66 better than 15%
71.3 better than 9%
0.93 better than 17%
43% of 312 duels better than 11%
47% of 51 situations better than 77%
Dust 250
46% better than 28%
0.64 better than 9%
69.4 better than 5%
0.88 better than 6%
42% of 189 duels better than 10%
43% of 35 situations better than 64%
Ancient23
39% better than 10%
0.69 better than 22%
74.7 better than 16%
0.91 better than 10%
43% of 84 duels better than 10%
38% of 16 situations better than 54%
Anubis20
55% better than 60%
0.62 better than 4%
72.0 better than 8%
0.84 better than 3%
46% of 70 duels better than 20%
45% of 11 situations better than 68%
Nuke11
64% –
0.60 –
69.8 –
0.81–
49% of 53 duels –
38% of 8 situations –
Inferno8
38% –
0.53 –
68.5 –
0.73–
32% of 56 duels –
50% of 4 situations –
Overpass6
67% –
0.58 –
64.8 –
0.82–
40% of 20 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How dyeblade plays

Across 200 matches dyeblade averages K/R 0.64, ADR 70.9 and a rating of 0.89. Most room to improve: Rating at 0.89. That is better than only 4% of players on level 10. On average 14.5 kills per match, 51% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 42 of 200 matches the rating was 1.10 or higher (21%), in 115 it was below 0.90. In 10 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. dyeblade loses the most ELO in match 1 of the day (−319 ELO, win rate 40%). Things go best from match 5 of the day (+165 ELO, win rate 65%). Last 30 days: 10 matches, win rate 70%, ELO balance +72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.