dafidHD

Poland
Moderator Streamer Player Viewer
32 matches tracked

How does dafidHD play?

Rating 0.91 K/R 0.63 ADR 72.7 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 6% normal 0.90 to 1.09 28% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 64%+25 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 88%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.91−0.11 · Ø 1.02 better than 15%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 5%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
Whether dafidHD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.85.

Patterns

Soon this shows where dafidHD loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Cache
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 2.30 · Cache

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
45% -
0.59 -
70.1 -
0.84-
50% of 34 duels -
33% of 6 situations -
Cache5
60% -
0.83 -
90.9 -
1.23-
58% of 24 duels -
50% of 4 situations -
Mirage5
40% -
0.60 -
67.8 -
0.79-
48% of 21 duels -
100% of 2 situations -
Inferno3
33% -
0.59 -
66.4 -
0.88-
33% of 9 duels -
100% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dafidHD plays

Across 32 matches dafidHD averages K/R 0.63, ADR 72.7 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 8 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 8 players. Averages 14.2 kills per match with 55% headshots. In 6 of 32 matches the rating was 1.10 or higher (19%), in 17 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.