brenotheodoro

Brazil
Streamer
148 matches tracked 25 matches in 30 days

How does brenotheodoro play?

Rating 1.00 (from 39 matches) K/R 0.75 ADR 83.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 1.02+0.01 · Ø 1.01 better than 59%
Pistol kills per match 3.1
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 18%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 8x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +14 pp, ELO +255
= Stayed the same
ADR at 80.9, Headshots at 49%
▼ Got worse
K/R −0.06

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −115 ELO
43 matches · 42% win rate
On Dust 2 −71 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 −179 ELO, win rate 43%
On Tuesdays −124 ELO, win rate 43%

brenotheodoro loses the most ELO in match 1 of the day: −115 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Nuke
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 79%
0.71 better than 41%
78.0 better than 39%
1.02-
52% of 54 duels better than 60%
0% of 3 situations better than 1%
Dust 228
36% better than 9%
0.68 better than 27%
81.1 better than 58%
0.80-
56% of 36 duels better than 79%
100% of 1 situations better than 99%
Inferno26
54% better than 57%
0.77 better than 76%
82.8 better than 73%
1.00-
48% of 42 duels better than 35%
0% of 5 situations better than 2%
Anubis25
60% better than 78%
0.81 better than 87%
89.3 better than 90%
0.95-
42% of 38 duels better than 13%
25% of 4 situations better than 21%
Overpass15
53% -
0.84 -
90.7 -
-
-
-
Cache6
50% -
0.76 -
88.9 -
1.38-
25% of 4 duels -
-
Nuke5
40% -
0.67 -
77.4 -
1.63-
50% of 6 duels -
-
Ancient4
25% -
0.75 -
86.0 -
1.21-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brenotheodoro plays

Across 148 matches brenotheodoro averages K/R 0.75 and ADR 83.2; the rating across the 39 rated matches is 1.00. Biggest strength: Utility damage per round at 5.2, better than 75% of level 8 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 8 players. Averages 16.1 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 15 of 39 matches the rating was 1.10 or higher (38%), in 12 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. brenotheodoro loses the most ELO in match 1 of the day (−115 ELO, win rate 42%). Things go best on Anubis (+105 ELO, win rate 60%). Improved over the last three months: Win rate +14 pp, ELO +255. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 80.9, Headshots at 49%. Last 30 days: 25 matches, win rate 68%, net ELO +214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.