BERNIcs2

Poland
Streamer
331 matches tracked 35 matches in 30 days Follow on Twitch

How does BERNIcs2 play?

Rating 0.96 (from 50 matches) K/R 0.66 ADR 70.4 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 28%+17 pp better than 94%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.4
Knife kills 5 in 331 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−2.0 pp better than 6%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 22x 4K, 1 ace in 207 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 70.1, Headshots at 50%, Win rate at 50%, ELO at 2,803
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.65 (at the start 0.66).

Patterns

From the last 331 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −315 ELO
115 matches · 44% wins
On Nuke −123 ELO
41 matches · 46% wins
On Sundays −541 ELO, win rate 37%

BERNIcs2 loses the most ELO from match 5 of the day: −315 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.78 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
51% better than 47%
0.67 better than 18%
70.4 better than 7%
1.02 better than 45%
54% of 567 duels better than 64%
40% of 60 situations better than 56%
Dust 285
54% better than 58%
0.64 better than 9%
71.7 better than 10%
0.81-
48% of 516 duels better than 31%
36% of 36 situations better than 44%
Ancient80
53% level
0.66 better than 12%
70.7 better than 5%
1.01-
45% of 373 duels better than 16%
42% of 38 situations better than 65%
Nuke41
46% better than 16%
0.68 better than 17%
71.0 better than 9%
0.92-
50% of 210 duels better than 32%
48% of 27 situations better than 67%
Cache18
33% -
0.60 -
64.2 -
0.96-
36% of 88 duels -
31% of 13 situations -
Anubis11
27% -
0.60 -
66.9 -
0.80-
47% of 60 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BERNIcs2 plays

Across 331 matches BERNIcs2 averages K/R 0.66 and ADR 70.4; the rating across the 50 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 70.4. That is better than only 3% of players on level 10. On average 14.2 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 54% win rate in 85 matches. In 17 of 50 matches the rating was 1.10 or higher (34%), in 19 it was below 0.90. In 207 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. BERNIcs2 loses the most ELO from match 5 of the day (−315 ELO, win rate 44%). Things go best in match 2 of the day (+449 ELO, win rate 63%). Unchanged in recent months: K/R at 0.65, ADR at 70.1, Headshots at 50%, Win rate at 50%, ELO at 2,803. Last 30 days: 35 matches, win rate 49%, ELO balance +13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.