beennniiiiCS

beennniiiiCS

Switzerland
Streamer

17 followers 1 stream in 30 days 2 avg. viewers last live on Oct 17, 2026

196 matches tracked 43 matches in 30 days

How does beennniiiiCS play?

Rating 0.93 (from 195 matches) K/R 0.66 ADR 74.6 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 195 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 45%−5 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 53%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 20%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.93−0.06 · Ø 0.99 better than 33%
Pistol kills per match 1.8
Knife kills 3 in 196 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 19%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 12%
MVPs per match 1.8−0.4 · Ø 2.2 better than 11%
4Ks and aces 12x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 73.3, Headshots at 39%
▼ Got worse
K/R −0.05, Rating −0.05, Win rate −9 pp, ELO −65

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −100 ELO
85 matches · 42% win rate
On Ancient −59 ELO
56 matches · 41% win rate
On Nuke −3 ELO
23 matches · 52% win rate

beennniiiiCS loses the most ELO in match 1 of the day: −100 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 38 · Inferno

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
41% better than 22%
0.71 better than 46%
81.8 better than 63%
0.95 better than 37%
49% of 275 duels right on the average
32% of 22 situations better than 34%
Inferno54
59% better than 80%
0.69 better than 47%
73.3 better than 27%
0.97 right on the average
49% of 225 duels better than 46%
39% of 41 situations better than 56%
Nuke23
52% better than 40%
0.63 better than 7%
72.2 better than 13%
0.88 better than 10%
43% of 89 duels better than 15%
57% of 14 situations better than 90%
Cache18
50% -
0.61 -
71.1 -
0.91-
42% of 62 duels -
27% of 15 situations -
Mirage16
38% better than 14%
0.61 better than 7%
69.3 better than 8%
0.82 better than 4%
34% of 79 duels better than 1%
50% of 10 situations better than 82%
Anubis15
47% better than 42%
0.59 better than 4%
65.9 better than 1%
0.83 better than 7%
36% of 36 duels better than 2%
75% of 4 situations better than 99%
Overpass7
57% -
0.64 -
72.3 -
0.92-
45% of 31 duels -
50% of 6 situations -
Dust 24
50% -
0.71 -
76.7 -
1.08-
80% of 10 duels -
67% of 3 situations -
Vertigo3
0% -
0.66 -
74.2 -
0.81-
43% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beennniiiiCS plays

Across 196 matches beennniiiiCS averages K/R 0.66 and ADR 74.6; the rating across the 195 rated matches is 0.93. Biggest strength: Utility damage per round at 5.7, better than 84% of level 6 players. Most room to improve: 3K rounds at 2.8%, better than only 12% of level 6 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Inferno with a 59% win rate in 54 matches. In 56 of 195 matches the rating was 1.10 or higher (29%), in 97 it was below 0.90. In 122 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. beennniiiiCS loses the most ELO in match 1 of the day (−100 ELO, win rate 42%). Things go best in match 2 of the day (+298 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +298 ELO. Got weaker: K/R −0.05, Rating −0.05, Win rate −9 pp, ELO −65. Unchanged in recent months: ADR at 73.3, Headshots at 39%. Last 30 days: 43 matches, win rate 51%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.