Basteq33

KR
Streamer Player
140 matches tracked 32 matches in 30 days Follow on Twitch

How does Basteq33 play?

Rating 0.93 (from 97 matches) K/R 0.69 ADR 76.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 98 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−4 pp better than 14%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−8 pp better than 12%
Clutch 1v2 won 17%−5 pp better than 23%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+13 pp better than 97%
AWP share of kills 2%−8 pp better than 14%
K/D 0.92−0.08 better than 16%
Pistol kills per match 3.2
Knife kills 1 in 140 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 51%
Rounds with 3K 3.0%−0.9 pp better than 12%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 17x 4K, 2 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.8−0.4 better than 42%
Enemies flashed per round 0.12−0.16 better than 11%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.7, Win rate −16 pp, ELO −179

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75).

Patterns

From the last 140 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −318 ELO
39 matches · 28% wins
On Dust 2 −225 ELO
27 matches · 33% wins
On Saturdays −217 ELO, win rate 38%

Basteq33 loses the most ELO in match 2 of the day: −318 ELO, 28% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 44 · Ancient
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.27 · Dust 2
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% level
0.68 better than 25%
77.7 better than 40%
0.88 better than 9%
48% of 226 duels better than 33%
32% of 22 situations better than 31%
Ancient29
52% level
0.73 level
79.3 better than 43%
0.99 better than 42%
48% of 159 duels better than 37%
29% of 17 situations better than 26%
Dust 227
33% better than 7%
0.67 better than 23%
73.7 better than 17%
0.94 better than 25%
49% of 135 duels better than 40%
15% of 13 situations better than 6%
Anubis15
53% better than 59%
0.70 better than 32%
74.8 better than 19%
0.98-
33% of 61 duels better than 1%
75% of 4 situations better than 99%
Cache9
44% -
0.72 -
73.6 -
1.05-
52% of 27 duels -
50% of 8 situations -
Inferno3
33% -
0.71 -
70.8 -
0.79-
50% of 20 duels -
0% of 1 situations -
Nuke3
0% -
0.63 -
67.3 -
0.59-
47% of 15 duels -
0% of 1 situations -
Vertigo3
33% -
0.61 -
72.6 -
0.90-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Basteq33 plays

Across 140 matches Basteq33 averages K/R 0.69 and ADR 76.1; the rating across the 97 rated matches is 0.93. Biggest strength: Headshot rate at 60%. That is better than 97% of players on level 8. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 8. On average 15.4 kills per match, 60% of them headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 26 of 98 matches the rating was 1.10 or higher (27%), in 51 it was below 0.90. In 118 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. Basteq33 loses the most ELO in match 2 of the day (−318 ELO, win rate 28%). Things go best in match 1 of the day (+101 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, ADR −7.7, Win rate −16 pp, ELO −179. Last 30 days: 32 matches, win rate 31%, ELO balance −288.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.