ayanocs

USA
Streamer
163 matches tracked 33 matches in 30 days Follow on Twitch
ELO ▲ 331
3,608
30-day peak: 3,608
Rank EU ▲ 1 places
#604
#14 in US
30 days · before #605 · best #604

How does ayanocs play?

Rating 1.19 (from 80 matches) K/R 0.85 ADR 89.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 28% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 59%+8 pp better than 94%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+12 pp better than 98%
AWP share of kills 5%−6 pp better than 30%
K/D 1.27+0.23 better than 95%
Pistol kills per match 4.0
Knife kills 2 in 163 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 23x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 66%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 60%
▼ Got worse
K/R −0.07, ADR −5.8, ELO −206

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.84
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.81 (at the start 0.88).

Patterns

From the last 163 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −61 ELO
24 matches · 54% wins
Between 0:00 and 6:00 −3 ELO, win rate 44%
On Fridays −63 ELO, win rate 43%

ayanocs loses the most ELO on Nuke: −61 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
62% better than 85%
0.84 better than 86%
88.9 better than 83%
1.17 better than 86%
59% of 202 duels better than 87%
48% of 48 situations better than 78%
Dust 237
54% better than 57%
0.85 better than 90%
92.0 better than 91%
1.24 better than 94%
57% of 148 duels better than 80%
37% of 30 situations better than 47%
Ancient31
58% better than 66%
0.82 better than 83%
84.3 better than 63%
1.18 better than 89%
50% of 110 duels better than 39%
45% of 22 situations better than 68%
Nuke24
54% better than 42%
0.85 better than 87%
90.2 better than 86%
1.16-
65% of 102 duels better than 96%
77% of 13 situations better than 98%
Anubis11
73% -
0.93 -
98.6 -
-
62% of 34 duels -
14% of 7 situations -
Cache4
75% -
0.90 -
88.2 -
1.27-
67% of 15 duels -
100% of 3 situations -
Inferno3
67% -
0.79 -
80.8 -
1.13-
73% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayanocs plays

Across 163 matches ayanocs averages K/R 0.85 and ADR 89.5; the rating across the 80 rated matches is 1.19. Biggest strength: Headshot rate at 63%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 10. On average 17.9 kills per match, 63% of them headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 49 of 80 matches the rating was 1.10 or higher (61%), in 16 it was below 0.90. In 80 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. ayanocs loses the most ELO on Nuke (−61 ELO, win rate 54%). Things go best on Mirage (+272 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, ADR −5.8, ELO −206. Unchanged in recent months: Win rate at 60%. Last 30 days: 33 matches, win rate 64%, ELO balance +273.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.