anmAce_

Ukraine
Streamer
342 matches tracked 71 matches in 30 days

How does anmAce_ play?

Rating 1.03 (from 200 matches) K/R 0.74 ADR 81.4 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 3%−8 pp better than 19%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.7
Knife kills 12 in 342 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.40.0 level
4Ks and aces 47x 4K, 4 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +240
= Stayed the same
K/R at 0.75, ADR at 82.0, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73).

Patterns

From the last 342 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −86 ELO
56 matches · 45% wins
On Cache −61 ELO
25 matches · 36% wins
With Rin808 on the team no ELO value
57 matches · 42% wins

anmAce_ loses the most ELO on Ancient: −86 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Reached level 10 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
50% better than 42%
0.74 level
81.4 better than 53%
1.06 better than 58%
54% of 497 duels better than 64%
34% of 67 situations better than 38%
Dust 267
52% level
0.71 better than 34%
76.5 better than 25%
0.94 better than 18%
52% of 247 duels level
44% of 25 situations better than 69%
Anubis60
53% level
0.76 better than 58%
84.3 better than 69%
1.04 level
57% of 220 duels better than 77%
27% of 30 situations better than 22%
Ancient56
45% better than 26%
0.77 better than 63%
85.0 better than 67%
1.10 better than 74%
56% of 237 duels better than 75%
48% of 33 situations better than 73%
Cache25
36% -
0.75 -
82.7 -
0.99-
52% of 106 duels -
27% of 15 situations -
Nuke6
33% -
0.65 -
73.9 -
0.38-
38% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anmAce_ plays

Across 342 matches anmAce_ averages K/R 0.74 and ADR 81.4; the rating across the 200 rated matches is 1.03. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. On average 16.4 kills per match, 58% of them headshots. The strongest map is Anubis with a 53% win rate in 60 matches. In 80 of 200 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 200 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. anmAce_ loses the most ELO on Ancient (−86 ELO, win rate 45%). Things go best on Dust 2 (+216 ELO, win rate 52%). Improved over the last three months: Win rate +5 pp, ELO +240. Unchanged in recent months: K/R at 0.75, ADR at 82.0, Headshots at 58%. Last 30 days: 71 matches, win rate 52%, ELO balance +73.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.