angeloo_cs

Italy
Streamer
262 matches tracked

How does angeloo_cs play?

Rating 1.01 (from 228 matches) K/R 0.74 ADR 78.4 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 228 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 19%+8 pp · Ø 11% better than 81%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 2.9 from the last 255
Knife kills 2 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 13x 4K, 1 ace in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +5 pp, Win rate +6 pp, ELO +184
= Stayed the same
K/R at 0.75, ADR at 79.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −170 ELO
57 matches · 39% win rate
On Anubis −13 ELO
38 matches · 66% win rate
On Mondays −15 ELO, win rate 48%

angeloo_cs loses the most ELO on Dust 2: −170 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.00 · Mirage
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
59% better than 77%
0.72 better than 36%
76.9 better than 26%
0.99 better than 31%
50% of 391 duels better than 40%
34% of 38 situations better than 38%
Dust 257
39% better than 10%
0.69 better than 22%
75.6 better than 19%
0.96 better than 20%
49% of 281 duels better than 32%
33% of 30 situations better than 36%
Anubis38
66% better than 85%
0.76 better than 55%
80.2 better than 43%
1.04 better than 46%
52% of 201 duels right on the average
44% of 18 situations better than 65%
Inferno38
63% better than 74%
0.76 right on the average
80.4 better than 37%
1.05 better than 41%
52% of 228 duels better than 42%
29% of 7 situations better than 25%
Ancient24
63% better than 81%
0.79 better than 68%
80.6 better than 43%
1.05 better than 52%
50% of 103 duels better than 38%
56% of 9 situations better than 88%
Nuke10
40% -
0.77 -
81.1 -
1.04-
51% of 80 duels -
50% of 6 situations -
Cache8
13% -
0.65 -
75.6 -
0.92-
46% of 39 duels -
100% of 2 situations -
Overpass4
25% -
0.81 -
86.2 -
1.15-
60% of 20 duels -
75% of 4 situations -
Vertigo3
33% -
0.87 -
88.0 -
1.21-
47% of 17 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How angeloo_cs plays

Across 262 matches angeloo_cs averages K/R 0.74 and ADR 78.4; the rating across the 228 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Anubis with a 66% win rate in 38 matches. In 92 of 228 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. angeloo_cs loses the most ELO on Dust 2 (−170 ELO, win rate 39%). Things go best on Inferno (+269 ELO, win rate 63%). Improved over the last three months: Rating +0.05, Headshots +5 pp, Win rate +6 pp, ELO +184. Unchanged in recent months: K/R at 0.75, ADR at 79.6. Last 30 days: 4 matches, win rate 25%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.