alannesosal

Ukraine
Streamer
244 matches tracked 97 matches in 30 days Follow on Twitch

How does alannesosal play?

Rating 0.91 (from 118 matches) K/R 0.64 ADR 70.7 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 49%−2 pp better than 28%

Clutch

Weakness
Last one alive
Clutch 1v1 won 40%+1 pp better than 58%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 23%+12 pp better than 90%
K/D 0.88−0.15 better than 4%
Pistol kills per match 2.6
Knife kills 9 in 244 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.7 pp better than 9%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 14x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.2−1.9 better than 5%
Enemies flashed per round 0.15−0.15 better than 10%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 71.8
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −260

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.65 (at the start 0.62).

Patterns

From the last 244 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −118 ELO
28 matches · 39% wins
In match 2 of the day −109 ELO
28 matches · 36% wins
On Dust 2 −68 ELO
63 matches · 49% wins

alannesosal loses the most ELO in match 3 of the day: −118 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
49% better than 37%
0.66 better than 13%
73.4 better than 15%
0.95–
49% of 449 duels better than 34%
33% of 42 situations better than 33%
Dust 263
49% better than 37%
0.67 better than 17%
73.8 better than 16%
1.00–
51% of 326 duels level
46% of 39 situations better than 72%
Anubis50
50% better than 40%
0.59 better than 1%
64.5 better than 1%
0.87–
44% of 282 duels better than 12%
33% of 18 situations better than 34%
Ancient18
44% better than 23%
0.63 better than 6%
67.0 better than 2%
0.82–
47% of 70 duels better than 24%
31% of 13 situations better than 32%
Nuke13
69% –
0.63 –
69.1 –
0.90–
39% of 76 duels –
33% of 6 situations –
Inferno7
14% –
0.61 –
72.0 –
0.70–
49% of 49 duels –
100% of 3 situations –
Cache6
17% –
0.59 –
64.0 –
0.79–
39% of 33 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How alannesosal plays

Across 244 matches alannesosal averages K/R 0.64 and ADR 70.7; the rating across the 118 rated matches is 0.91. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Damage per round (ADR) at 70.7. That is better than only 3% of players on level 10. On average 14.1 kills per match, 55% of them headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 35 of 118 matches the rating was 1.10 or higher (30%), in 64 it was below 0.90. In 164 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: September 2026 at 0.92. alannesosal loses the most ELO in match 3 of the day (−118 ELO, win rate 39%). Things go best in match 4 of the day (+18 ELO, win rate 60%). Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −260. Unchanged in recent months: K/R at 0.65, ADR at 71.8. Last 30 days: 97 matches, win rate 44%, ELO balance −251.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.