ewqeqwdasd

GS
On FACEIT since 2020 95 matches tracked 11 matches in 30 days
Last updated:

How does ewqeqwdasd play?

Rating 0.96 K/R 0.71 ADR 78.6 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.97−0.05 · Ø 1.02 better than 30%
Pistol kills per match 2.8
Knife kills 1 in 95 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 19%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 12x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ewqeqwdasd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −15 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.78 · Nuke
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
71% better than 98%
0.70 better than 33%
77.8 better than 37%
0.95 better than 24%
48% of 136 duels better than 34%
23% of 13 situations better than 13%
Nuke15
53% better than 43%
0.76 better than 55%
83.2 better than 57%
1.00 better than 38%
54% of 79 duels better than 59%
43% of 7 situations better than 63%
Ancient13
46% -
0.69 -
75.8 -
0.95-
63% of 43 duels -
50% of 4 situations -
Dust 210
30% -
0.60 -
67.9 -
0.82-
44% of 32 duels -
50% of 2 situations -
Cache9
44% -
0.81 -
90.8 -
1.06-
48% of 31 duels -
43% of 7 situations -
Anubis8
75% -
0.75 -
82.1 -
1.02-
60% of 30 duels -
50% of 4 situations -
Vertigo3
33% -
0.66 -
76.6 -
0.86-
36% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ewqeqwdasd plays

Across 95 matches ewqeqwdasd averages K/R 0.71, ADR 78.6 and a rating of 0.96. Biggest strength: Headshot rate at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Mirage with a 71% win rate in 35 matches. In 34 of 95 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 1 ace. Things go best on Mirage (+25 ELO, win rate 71%). Match no. 1 of the day goes best: 64% win rate, −26 ELO. Last 30 days: 11 matches, win rate 36%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.