vetmoking

JP
On FACEIT since 2021 90 matches tracked
Last updated:

How does vetmoking play?

Rating 0.90 (from 28 matches) K/R 0.66 ADR 75.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

vetmoking gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive

vetmoking wins 15 of 100 1v2s. 6 percentage points below the level 10 average (21%).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.89 kills per death. 0.15 below the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 0%−11 pp better than 2%
K/D 0.89−0.15 better than 6%
Pistol kills per match 2.7
Knife kills 2 in 90 matches

Impact

Weakness
Damage and big rounds

Averages 1.8 round MVPs per match. 0.6 below the level 10 average (2.4).

2K rounds 11.0%−2.4 pp better than 4%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 1.8−0.6 better than 4%
4Ks and aces 2x 4K, 1 ace in 28 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.8 utility damage per round from HEs and mollies. 2.3 below the level 10 average (4.1).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 1.8−2.3 better than 2%
Enemies flashed per round 0.17−0.13 better than 15%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp, Win rate +18 pp, ELO +174
= Stayed the same
K/R at 0.66, ADR at 75.5
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.66. 0.08 below the level 10 average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
38 matches · 58% win rate

vetmoking loses the most ELO on Mirage: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.61 · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 74%
0.68 better than 20%
74.4 better than 18%
1.01-
43% of 109 duels better than 10%
34% of 32 situations better than 38%
Dust 228
43% better than 19%
0.64 better than 8%
75.4 better than 21%
0.80-
43% of 106 duels better than 11%
33% of 6 situations better than 36%
Nuke9
67% -
0.63 -
71.4 -
0.88-
53% of 34 duels -
50% of 8 situations -
Anubis7
71% -
0.77 -
86.0 -
1.03-
52% of 27 duels -
50% of 8 situations -
Ancient6
0% -
0.64 -
75.4 -
0.75-
48% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vetmoking plays

Across 90 matches vetmoking averages K/R 0.66 and ADR 75.3; the rating across the 28 rated matches is 0.90. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 players. Averages 14.5 kills per match with 48% headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 7 of 28 matches the rating was 1.10 or higher (25%), in 14 it was below 0.90. In 28 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. vetmoking loses the most ELO on Mirage (−25 ELO, win rate 58%). Things go best on Dust 2 (+38 ELO, win rate 43%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: Headshots +2 pp, Win rate +18 pp, ELO +174. Unchanged in recent months: K/R at 0.66, ADR at 75.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.