gr8teful

ZA
On FACEIT since 2021 187 matches tracked
Last updated:

How does gr8teful play?

Rating 1.04 (from 14 matches) K/R 0.78 ADR 85.7 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 14 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 7% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 5%−6 pp better than 30%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.7 pp better than 83%
Rounds with 3K 6.3%+2.2 pp better than 97%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 20x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −15 pp, ELO −646

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −182 ELO
40 matches · 43% wins
On Mirage −120 ELO
53 matches · 40% wins
Between 12:00 and 18:00 +2 ELO, win rate 41%
On Sundays −30 ELO, win rate 44%

gr8teful loses the most ELO on Anubis: −182 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
40% better than 11%
0.76 better than 58%
83.2 better than 63%
1.02-
49% of 259 duels better than 35%
21% of 29 situations better than 9%
Anubis40
43% better than 18%
0.77 better than 65%
82.2 better than 57%
1.02-
52% of 194 duels better than 53%
33% of 27 situations better than 40%
Ancient39
59% better than 72%
0.82 better than 81%
90.1 better than 86%
1.16-
54% of 202 duels better than 66%
48% of 25 situations better than 78%
Dust 232
63% better than 84%
0.82 better than 83%
89.9 better than 87%
0.98-
54% of 156 duels better than 65%
53% of 19 situations better than 85%
Inferno19
58% better than 58%
0.79 better than 72%
88.6 better than 78%
0.89-
61% of 97 duels better than 87%
0% of 6 situations better than 1%
Nuke4
50% -
0.58 -
67.5 -
-
58% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gr8teful plays

Across 187 matches gr8teful averages K/R 0.78 and ADR 85.7; the rating across the 14 rated matches is 1.04. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 16.8 kills per match, 64% of them headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 6 of 14 matches the rating was 1.10 or higher (43%), in 5 it was below 0.90. In 90 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: September 2026 at 1.07. gr8teful loses the most ELO on Anubis (−182 ELO, win rate 43%). Things go best on Ancient (+213 ELO, win rate 59%). Improved over the last three months: K/R +0.07, ADR +6.5. Got weaker: Headshots −4 pp, Win rate −15 pp, ELO −646. Last 30 days: 4 matches, win rate 50%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.