-khak1m444-

KZ
On FACEIT since 2025 230 matches tracked 70 matches in 30 days
Last updated:

How does -khak1m444- play?

Rating 1.00 (from 109 matches) K/R 0.75 ADR 82.6 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 8%−3 pp better than 46%
K/D 0.97−0.06 better than 26%
Pistol kills per match 3.6
Knife kills 5 in 230 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 29x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 78%+7 pp better than 2%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.76, ADR at 82.3, Headshots at 62%, ELO at 2,774
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
58 matches · 52% wins
In match 1 of the day +5 ELO
41 matches · 32% wins
Between 6:00 and 12:00 +25 ELO, win rate 36%
On Sundays ±0 ELO, win rate 40%

-khak1m444- loses the most ELO on Mirage: −25 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Ancient
  2. Most kills in a match: 44 · Cache
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% level
0.75 better than 53%
82.9 better than 61%
1.01 better than 41%
43% of 283 duels better than 11%
42% of 33 situations better than 61%
Ancient47
53% level
0.74 better than 46%
82.2 better than 54%
0.94 better than 18%
44% of 216 duels better than 12%
43% of 14 situations better than 68%
Dust 241
39% better than 10%
0.65 better than 12%
72.0 better than 10%
0.91 better than 11%
38% of 170 duels better than 3%
36% of 14 situations better than 44%
Anubis35
54% better than 58%
0.86 better than 91%
92.1 better than 93%
1.10 better than 70%
55% of 169 duels better than 70%
36% of 11 situations better than 46%
Inferno26
50% better than 34%
0.79 better than 72%
84.4 better than 64%
0.95-
52% of 126 duels level
25% of 8 situations better than 19%
Nuke12
33% -
0.81 -
87.7 -
1.30-
49% of 74 duels -
50% of 6 situations -
Cache7
43% -
0.76 -
82.3 -
1.18-
51% of 39 duels -
50% of 2 situations -
Overpass4
100% -
0.73 -
82.1 -
-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -khak1m444- plays

Across 230 matches -khak1m444- averages K/R 0.75 and ADR 82.6; the rating across the 109 rated matches is 1.00. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Rounds with a death at 78%. That is better than only 2% of players on level 10. On average 16.5 kills per match, 62% of them headshots. The strongest map is Anubis with a 54% win rate in 35 matches. In 41 of 109 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 130 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. -khak1m444- loses the most ELO on Mirage (−25 ELO, win rate 52%). Things go best on Dust 2 (+49 ELO, win rate 39%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.3, Headshots at 62%, ELO at 2,774. Last 30 days: 70 matches, win rate 46%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.