// CS2-Settings von ottob // https://faceitsync.com/de/ottob/cs2-settings // Von FACEITSync Connect gelesen am 11.11.2026 um 16:50 Uhr // Crosshair-Code: CSnHJprSw7uEzCu98KckX7Sjn2iLRiUR8AOMafoySW3QrB // // Datei nach game\csgo\cfg kopieren und im Spiel "exec ottob-cs2-settings" ausführen. // --- Crosshair --- cl_crosshairstyle "4" cl_crosshair_recoil "0" cl_crosshairdot "0" cl_crosshair_length "2" cl_crosshair_thickness "1" cl_crosshair_gap "1" cl_crosshair_drawoutline "0" cl_crosshairoutline_r "0" cl_crosshairoutline_g "0" cl_crosshairoutline_b "0" cl_crosshairoutline_a "255" cl_crosshaircolor_r "0" cl_crosshaircolor_g "255" cl_crosshaircolor_b "150" cl_crosshaircolor_a "255" cl_crosshair_t "0" cl_crosshair_screen_height "1024" cl_crosshair_friendly_warning "1" cl_crosshair_dynamic_spread_limit "242" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" crosshair "1" // --- Visier und Zielfernrohr --- cl_ironsight_usecrosshaircolor "0" cl_ironsight_dot_scale "1" cl_crosshair_sniper_width "1" cl_sniper_delay_unscope "0" cl_sniper_show_inaccuracy "0" cl_sniper_auto_rezoom "1" // --- Grenade-Crosshair --- cl_grenadecrosshair_keepusercrosshair "1" cl_grenadecrosshair_flash "0" cl_grenadecrosshairdelay_flash "2" cl_grenadecrosshair_explosive "0" cl_grenadecrosshairdelay_explosive "2" cl_grenadecrosshair_fire "0" cl_grenadecrosshairdelay_fire "2" cl_grenadecrosshair_smoke "0" cl_grenadecrosshairdelay_smoke "2" cl_grenadecrosshair_decoy "0" cl_grenadecrosshairdelay_decoy "2" // --- Zuschauen --- cl_show_observer_crosshair "2" cl_observed_bot_crosshair "2" // --- Maus --- sensitivity "2.6" zoom_sensitivity_ratio "1" sensitivity_y_scale "1" m_yaw "0.022" m_pitch "0.022" // --- Viewmodel --- viewmodel_fov "68" viewmodel_presetpos "1" cl_prefer_lefthanded "0" viewmodel_offset_x "2.5" viewmodel_offset_y "0" viewmodel_offset_z "-1.5" // --- Video --- fps_max "0" r_fullscreen_gamma "2.5" // // Diese Werte stehen im Grafikmenü des Spiels, nicht in der Konsole: // Auflösung: 1280x1024 // Seitenverhältnis: 5:4 // Bildmodus: Normal // Anzeigemodus: Vollbild // Refresh Rate: 400 Hz // --- Video erweitert --- // Diese Werte stehen im Grafikmenü des Spiels, nicht in der Konsole: // Spielerkontrast: An // V-Sync: Aus // NVIDIA Reflex: An + Boost // Kantenglättung: 8x MSAA // CMAA2: Aus // Schattenqualität: Hoch // Dynamische Schatten: Alle // Texturdetails: Niedrig // Texturfilter: Bilinear // Shaderdetails: Niedrig // Partikeldetails: Niedrig // Umgebungsverdeckung: Aus // HDR: Qualität // FidelityFX Super Resolution: Aus (höchste Qualität) // --- HUD --- hud_scaling "0.91" cl_hud_color "11" cl_color "2" cl_showloadout "1" hud_showtargetid "0" cl_teamid_overhead_mode "3" safezonex "1" safezoney "1" r_drawtracers_firstperson "1" cl_hud_telemetry_ping_show "0" cl_hud_telemetry_frametime_show "0" cl_hud_telemetry_net_misdelivery_show "1" // --- Radar --- cl_radar_always_centered "0" cl_radar_rotate "0" cl_radar_square_with_scoreboard "0" cl_radar_scale "0.42" cl_hud_radar_scale "1.01" cl_radar_icon_scale_min "0.75"